using System; using System.Globalization; namespace BizHawk.MultiClient { public class RomGame { public byte[] RomData; public byte[] FileData; public GameInfo GameInfo; private const int BankSize = 1024; public RomGame() { } public RomGame(HawkFile file) : this(file, null) { } public RomGame(HawkFile file, string patch) { if (!file.Exists) throw new Exception("The file needs to exist, yo."); var stream = file.GetStream(); FileData = Util.ReadAllBytes(stream); // if we're offset exactly 512 bytes from a 1024-byte boundary, // assume we have a header of that size. Otherwise, assume it's just all rom. // Other 'recognized' header sizes may need to be added. int header = (int)(stream.Length % BankSize); if (header.In(0, 512) == false) { Console.WriteLine("ROM was not a multiple of 1024 bytes, and not a recognized header size: {0}. Assume it's purely ROM data.", header); header = 0; } else if (header > 0) Console.WriteLine("Assuming header of {0} bytes.", header); stream.Position = header; int length = (int)stream.Length - header; RomData = new byte[length]; stream.Read(RomData, 0, length); if (file.Extension == ".SMD") RomData = DeInterleaveSMD(RomData); GameInfo = Database.GetGameInfo(RomData, file.Name); CheckForPatchOptions(); if (patch != null) { using (var patchFile = new HawkFile(patch)) { patchFile.BindFirstOf("IPS"); if (patchFile.IsBound) IPS.Patch(RomData, patchFile.GetStream()); } } } private static byte[] DeInterleaveSMD(byte[] source) { // SMD files are interleaved in pages of 16k, with the first 8k containing all // odd bytes and the second 8k containing all even bytes. int size = source.Length; if (size > 0x400000) size = 0x400000; int pages = size / 0x4000; byte[] output = new byte[size]; for (int page = 0; page < pages; page++) { for (int i = 0; i < 0x2000; i++) { output[(page * 0x4000) + (i * 2) + 0] = source[(page * 0x4000) + 0x2000 + i]; output[(page * 0x4000) + (i * 2) + 1] = source[(page * 0x4000) + 0x0000 + i]; } } return output; } private void CheckForPatchOptions() { try { if (GameInfo["PatchBytes"]) { string args = GameInfo.OptionValue("PatchBytes"); foreach (var val in args.Split(',')) { var split = val.Split(':'); int offset = int.Parse(split[0], NumberStyles.HexNumber); byte value = byte.Parse(split[1], NumberStyles.HexNumber); RomData[offset] = value; } } } catch (Exception) { } // No need for errors in patching to propagate. } } }