namespace BizHawk.Client.EmuHawk { public partial class TAStudio { /// /// Only goes to go to the frame if it is an event before current emulation, otherwise it is just a future event that can freely be edited /// private void GoToLastEmulatedFrameIfNecessary(int frame) { if (frame != Emulator.Frame) // Don't go to a frame if you are already on it! { if (frame <= Emulator.Frame) { if ((Mainform.EmulatorPaused || !Mainform.IsSeeking) && !CurrentTasMovie.LastPositionStable) { LastPositionFrame = Emulator.Frame; CurrentTasMovie.LastPositionStable = true; // until new frame is emulated } GoToFrame(frame); } } } public void GoToFrame(int frame, bool fromLua = false, bool fromRewinding = false) { // If seeking to a frame before or at the end of the movie, use StartAtNearestFrameAndEmulate // Otherwise, load the latest state (if not already there) and seek while recording. WasRecording = CurrentTasMovie.IsRecording || WasRecording; if (frame <= CurrentTasMovie.InputLogLength) { // Get as close as we can then emulate there StartAtNearestFrameAndEmulate(frame, fromLua, fromRewinding); MaybeFollowCursor(); } else // Emulate to a future frame { if (frame == Emulator.Frame + 1) // We are at the end of the movie and advancing one frame, therefore we are recording, simply emulate a frame { bool wasPaused = Mainform.EmulatorPaused; Mainform.FrameAdvance(); if (!wasPaused) { Mainform.UnpauseEmulator(); } } else { TastudioPlayMode(); // Simply getting the last state doesn't work if that state is the frame. // display isn't saved in the state, need to emulate to frame var lastState = CurrentTasMovie.TasStateManager.GetStateClosestToFrame(frame); if (lastState.Key > Emulator.Frame) { LoadState(lastState); } StartSeeking(frame); } } RefreshDialog(); UpdateOtherTools(); } public void GoToPreviousFrame() { if (Emulator.Frame > 0) { GoToFrame(Emulator.Frame - 1); } } public void GoToPreviousMarker() { if (Emulator.Frame > 0) { var prevMarker = CurrentTasMovie.Markers.Previous(Emulator.Frame); var prev = prevMarker?.Frame ?? 0; GoToFrame(prev); } } public void GoToNextMarker() { var nextMarker = CurrentTasMovie.Markers.Next(Emulator.Frame); var next = nextMarker?.Frame ?? CurrentTasMovie.InputLogLength - 1; GoToFrame(next); } /// /// Makes the given frame visible. If no frame is given, makes the current frame visible. /// public void SetVisibleIndex(int? indexThatMustBeVisible = null) { if (TasView.AlwaysScroll && _leftButtonHeld) { return; } if (!indexThatMustBeVisible.HasValue) { indexThatMustBeVisible = Emulator.Frame; } TasView.ScrollToIndex(indexThatMustBeVisible.Value); } private void MaybeFollowCursor() { if (TasPlaybackBox.FollowCursor) { SetVisibleIndex(); } } } }