using System; using System.IO; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using System.Windows.Forms; #if WINDOWS using SlimDX.DirectSound; using Microsoft.VisualBasic.ApplicationServices; #endif using BizHawk.Common; using BizHawk.Client.Common; namespace BizHawk.Client.MultiHawk { static class Program { static Program() { //http://www.codeproject.com/Articles/310675/AppDomain-AssemblyResolve-Event-Tips #if WINDOWS // this will look in subdirectory "dll" to load pinvoked stuff string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); SetDllDirectory(dllDir); //in case assembly resolution fails, such as if we moved them into the dll subdiretory, this event handler can reroute to them AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); //but before we even try doing that, whack the MOTW from everything in that directory (thats a dll) //otherwise, some people will have crashes at boot-up due to .net security disliking MOTW. //some people are getting MOTW through a combination of browser used to download bizhawk, and program used to dearchive it WhackAllMOTW(dllDir); #endif } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { SubMain(args); } //NoInlining should keep this code from getting jammed into Main() which would create dependencies on types which havent been setup by the resolver yet... or something like that [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)] static void SubMain(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); string iniPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "config.ini"); Global.Config = ConfigService.Load(iniPath); Global.Config.ResolveDefaults(); HawkFile.ArchiveHandlerFactory = new SevenZipSharpArchiveHandler(); //super hacky! this needs to be done first. still not worth the trouble to make this system fully proper for (int i = 0; i < args.Length; i++) { var arg = args[i].ToLower(); if (arg.StartsWith("--gdi")) { Global.Config.DispMethod = Config.EDispMethod.GdiPlus; } } //WHY do we have to do this? some intel graphics drivers (ig7icd64.dll 10.18.10.3304 on an unknown chip on win8.1) are calling SetDllDirectory() for the process, which ruins stuff. //The relevant initialization happened just before in "create IGL context". //It isn't clear whether we need the earlier SetDllDirectory(), but I think we do. //note: this is pasted instead of being put in a static method due to this initialization code being sensitive to things like that, and not wanting to cause it to break //pasting should be safe (not affecting the jit order of things) string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); SetDllDirectory(dllDir); try { using (var mf = new Mainform(args)) { var title = mf.Text; mf.Show(); mf.Text = title; try { mf.ProgramRunLoop(); } catch (Exception e) when (Global.MovieSession.Movie.IsActive) { var result = MessageBox.Show( "EmuHawk has thrown a fatal exception and is about to close.\nA movie has been detected. Would you like to try to save?\n(Note: Depending on what caused this error, this may or may not succeed)", "Fatal error: " + e.GetType().Name, MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation ); if (result == DialogResult.Yes) { Global.MovieSession.Movie.Save(); } } } } catch (Exception e) { string message = e.ToString(); if (e.InnerException != null) { message += "\n\nInner Exception:\n\n" + e.InnerException; } message += "\n\nStackTrace:\n" + e.StackTrace; MessageBox.Show(message); } #if WINDOWS finally { GamePad.CloseAll(); } #endif } static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) { lock (AppDomain.CurrentDomain) { var asms = AppDomain.CurrentDomain.GetAssemblies(); foreach (var asm in asms) if (asm.FullName == args.Name) return asm; //load missing assemblies by trying to find them in the dll directory string dllname = new AssemblyName(args.Name).Name + ".dll"; string directory = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); string fname = Path.Combine(directory, dllname); if (!File.Exists(fname)) return null; //it is important that we use LoadFile here and not load from a byte array; otherwise mixed (managed/unamanged) assemblies can't load return Assembly.LoadFile(fname); } } //declared here instead of a more usual place to avoid dependencies on the more usual place #if WINDOWS [DllImport("kernel32.dll", SetLastError = true)] static extern uint SetDllDirectory(string lpPathName); [DllImport("kernel32.dll", EntryPoint = "DeleteFileW", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true)] static extern bool DeleteFileW([MarshalAs(UnmanagedType.LPWStr)]string lpFileName); static void RemoveMOTW(string path) { DeleteFileW(path + ":Zone.Identifier"); } static void WhackAllMOTW(string dllDir) { var todo = new Queue(new[] { new DirectoryInfo(dllDir) }); while (todo.Count > 0) { var di = todo.Dequeue(); foreach (var disub in di.GetDirectories()) todo.Enqueue(disub); foreach (var fi in di.GetFiles("*.dll")) RemoveMOTW(fi.FullName); foreach (var fi in di.GetFiles("*.exe")) RemoveMOTW(fi.FullName); } } #endif } }