-- Snake Rattle N' Roll 'Simple HUD Script' -- Retrieved from http://tasvideos.org/GameResources/NES/SnakeRattleNRoll.html dim1speed = 0 dim2speed = 0 xspeed = 0 xsubspeed = 0 yspeed = 0 ysubspeed = 0 xm = 0 ym = 0 function stuff() xspeed = mainmemory.read_u8(0x417) xsubspeed = mainmemory.read_u8(0x419) if (xspeed == 255) then xspeed = -1 end yspeed = mainmemory.read_u8(0x41b) ysubspeed = mainmemory.read_u8(0x41d) if (yspeed == 255) then yspeed = -1 end gui.text(1 * xm,19 * ym,"L:"..mainmemory.read_u8(0x67) % 16) -- left axis gui.text(1 * xm,29 * ym,"R:"..mainmemory.read_u8(0x69) % 16) -- right axis gui.text(1 * xm,39 * ym,"H:"..mainmemory.read_u8(0x6b) % 16) -- height axis gui.text(30 * xm,19 * ym, "LVel:"..(xspeed * 256) + xsubspeed + (yspeed * 256) + ysubspeed) gui.text(30 * xm,29 * ym,"RVel:"..(xspeed * 256) + xsubspeed - (yspeed * 256) - ysubspeed) end local function scaler() xm = client.screenwidth() / 256 ym = client.screenheight() / 224 end while true do scaler() stuff() emu.frameadvance() end