using System; using System.Collections.Generic; namespace BizHawk.Bizware.BizwareGL { public class RenderTarget : IDisposable { public RenderTarget(IGL owner, object opaque, Texture2d tex) { Owner = owner; Opaque = opaque; Texture2d = tex; tex.IsUpsideDown = true; } public override string ToString() { return string.Format("GL RT: {0}x{1}", Texture2d.Width, Texture2d.Height); } public object Opaque { get; private set; } public IGL Owner { get; private set; } public Texture2d Texture2d { get; private set; } public void Unbind() { Owner.BindRenderTarget(null); } public void Bind() { Owner.BindRenderTarget(this); } public void Dispose() { Owner.FreeRenderTarget(this); } } }