#include "d3d8Wrapper.h" extern "C" { namespace D3D8Wrapper { D3D8Wrapper::IDirect3DVolumeTexture8::IDirect3DVolumeTexture8(D3D8Base::IDirect3DVolumeTexture8* realVolumeTexture) : IDirect3DBaseTexture8((D3D8Base::IDirect3DBaseTexture8*) realVolumeTexture) { LOG("IDirect3DVolumeTexture8( " << realVolumeTexture << " )\n"); m_pD3D = realVolumeTexture; } STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::GetLevelDesc(UINT Level,D3D8Base::D3DVOLUME_DESC *pDesc) { LOG("IDirect3DVolumeTexture8::GetLevelDesc( " << Level << " , " << pDesc << " ) [ " << this << " ]\n"); return m_pD3D->GetLevelDesc(Level,pDesc); } STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::GetVolumeLevel(UINT Level,D3D8Wrapper::IDirect3DVolume8** ppVolumeLevel) { LOG("IDirect3DVolumeTexture8::GetVolumeLevel( " << Level << " , " << ppVolumeLevel << " ) [ " << this << " ]\n"); D3D8Base::IDirect3DVolume8* realD3D = NULL; HRESULT hr = m_pD3D->GetVolumeLevel(Level,&realD3D); D3D8Wrapper::IDirect3DVolume8* wrappedD3D = new D3D8Wrapper::IDirect3DVolume8(realD3D); *ppVolumeLevel = wrappedD3D; return hr; } STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::LockBox(UINT Level,D3D8Base::D3DLOCKED_BOX* pLockedVolume,CONST D3D8Base::D3DBOX* pBox,DWORD Flags) { LOG("IDirect3DVolumeTexture8::LockBox( " << Level << " , " << pLockedVolume << " , " << pBox << " , " << Flags << " ) [ " << this << " ]\n"); return m_pD3D->LockBox(Level,pLockedVolume,pBox,Flags); } STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::UnlockBox(UINT Level) { LOG("IDirect3DVolumeTexture8::UnlockBox( " << Level << " ) [ " << this << " ]\n"); return m_pD3D->UnlockBox(Level); } STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::AddDirtyBox(CONST D3D8Base::D3DBOX* pDirtyBox) { LOG("IDirect3DVolumeTexture8::AddDirtyBox( " << pDirtyBox << " ) [ " << this << " ]\n"); return m_pD3D->AddDirtyBox(pDirtyBox); } } }