using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /** Cartridge class used for Atari's 8K bankswitched games with 128 bytes of RAM. There are two 4K banks. */ internal class mF8SC : MapperBase { private int _bank_4K; private ByteBuffer _ram = new ByteBuffer(128); public override bool HasCartRam { get { return true; } } public override ByteBuffer CartRam { get { return _ram; } } public override void HardReset() { _bank_4K = 0; _ram = new ByteBuffer(128); base.HardReset(); } private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } if (addr < 0x1080) { _ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low } else if (addr < 0x1100) { return _ram[(addr & 0x7F)]; } return Core.Rom[(_bank_4K << 12) + (addr & 0xFFF)]; } public override byte ReadMemory(ushort addr) { return ReadMem(addr, false); } public override byte PeekMemory(ushort addr) { return ReadMem(addr, true); } public override void WriteMemory(ushort addr, byte value) { Address(addr); if (addr < 0x1000) { base.WriteMemory(addr, value); } else if ((addr & 0x0FFF) < 0x80) { _ram[addr & 0x7F] = value; } } public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("bank_4k", ref _bank_4K); ser.Sync("auxRam", ref _ram); } public override void Dispose() { base.Dispose(); _ram.Dispose(); } private void Address(ushort addr) { if (addr == 0x1FF8) { _bank_4K = 0; } else if (addr == 0x1FF9) { _bank_4K = 1; } } } }