using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; namespace BizHawk.Client.Common { public partial class BkmMovie { private readonly List _log = new List(); public string GetInputLog() { var sb = new StringBuilder(); sb.AppendLine("[Input]"); foreach (var record in _log) { sb.AppendLine(record); } sb.AppendLine("[/Input]"); return sb.ToString(); } public bool ExtractInputLog(TextReader reader, out string errorMessage) { errorMessage = string.Empty; int? stateFrame = null; // We are in record mode so replace the movie log with the one from the savestate if (!Global.MovieSession.MultiTrack.IsActive) { if (Global.Config.EnableBackupMovies && _makeBackup && _log.Any()) { SaveBackup(); _makeBackup = false; } _log.Clear(); while (true) { var line = reader.ReadLine(); if (line == null) { break; } if (line.Trim() == string.Empty || line == "[Input]") { continue; } if (line == "[/Input]") { break; } if (line.Contains("Frame 0x")) // NES stores frame count in hex, yay { var strs = line.Split('x'); try { stateFrame = int.Parse(strs[1], NumberStyles.HexNumber); } catch { errorMessage = "Savestate Frame number failed to parse"; return false; } } else if (line.Contains("Frame ")) { var strs = line.Split(' '); try { stateFrame = int.Parse(strs[1]); } catch { errorMessage = "Savestate Frame number failed to parse"; return false; } } else if (line[0] == '|') { _log.Add(line); } } } else { var i = 0; while (true) { var line = reader.ReadLine(); if (line == null) { break; } if (line.Trim() == string.Empty || line == "[Input]") { continue; } if (line == "[/Input]") { break; } if (line.Contains("Frame 0x")) // NES stores frame count in hex, yay { var strs = line.Split('x'); try { stateFrame = int.Parse(strs[1], NumberStyles.HexNumber); } catch { errorMessage = "Savestate Frame number failed to parse"; return false; } } else if (line.Contains("Frame ")) { var strs = line.Split(' '); try { stateFrame = int.Parse(strs[1]); } catch { errorMessage = "Savestate Frame number failed to parse"; return false; } } else if (line.StartsWith("|")) { SetFrameAt(i, line); i++; } } } if (!stateFrame.HasValue) { errorMessage = "Savestate Frame number failed to parse"; } var stateFramei = stateFrame ?? 0; if (stateFramei > 0 && stateFramei < _log.Count) { if (!Global.Config.VBAStyleMovieLoadState) { Truncate(stateFramei); } } else if (stateFramei > _log.Count) // Post movie savestate { if (!Global.Config.VBAStyleMovieLoadState) { Truncate(_log.Count); } _mode = Moviemode.Finished; } if (IsCountingRerecords) { Rerecords++; } return true; } public bool CheckTimeLines(TextReader reader, out string errorMessage) { // This function will compare the movie data to the savestate movie data to see if they match errorMessage = string.Empty; var log = new List(); var stateFrame = 0; while (true) { var line = reader.ReadLine(); if (line == null) { return false; } if (line.Trim() == string.Empty) { continue; } if (line.Contains("Frame 0x")) // NES stores frame count in hex, yay { var strs = line.Split('x'); try { stateFrame = int.Parse(strs[1], NumberStyles.HexNumber); } catch { errorMessage = "Savestate Frame number failed to parse"; return false; } } else if (line.Contains("Frame ")) { var strs = line.Split(' '); try { stateFrame = int.Parse(strs[1]); } catch { errorMessage = "Savestate Frame number failed to parse"; return false; } } else if (line == "[Input]") { continue; } else if (line == "[/Input]") { break; } else if (line[0] == '|') { log.Add(line); } } if (stateFrame == 0) { stateFrame = log.Count; // In case the frame count failed to parse, revert to using the entire state input log } if (_log.Count < stateFrame) { if (IsFinished) { return true; } errorMessage = "The savestate is from frame " + log.Count + " which is greater than the current movie length of " + _log.Count; return false; } for (var i = 0; i < stateFrame; i++) { if (_log[i] != log[i]) { errorMessage = "The savestate input does not match the movie input at frame " + (i + 1) + "."; return false; } } if (stateFrame > log.Count) // stateFrame is greater than state input log, so movie finished mode { if (_mode == Moviemode.Play || _mode == Moviemode.Finished) { _mode = Moviemode.Finished; return true; } return false; } if (_mode == Moviemode.Finished) { _mode = Moviemode.Play; } return true; } } }