using System; using LuaInterface; namespace BizHawk.Client.Common { public class JoypadLuaLibrary : LuaLibraryBase { public JoypadLuaLibrary(Lua lua) { _lua = lua; } public override string Name { get { return "joypad"; } } private readonly Lua _lua; [LuaMethodAttributes( "get", "returns a lua table of the controller buttons pressed. If supplied, it will only return a table of buttons for the given controller" )] public LuaTable Get(object controller = null) { var buttons = _lua.NewTable(); foreach (var button in Global.ControllerOutput.Source.Type.BoolButtons) { if (controller == null) { buttons[button] = Global.ControllerOutput[button]; } else if (button.Length >= 3 && button.Substring(0, 2) == "P" + LuaInt(controller)) { buttons[button.Substring(3)] = Global.ControllerOutput["P" + LuaInt(controller) + " " + button.Substring(3)]; } } foreach (var button in Global.ControllerOutput.Source.Type.FloatControls) { if (controller == null) { buttons[button] = Global.ControllerOutput.GetFloat(button); } else if (button.Length >= 3 && button.Substring(0, 2) == "P" + LuaInt(controller)) { buttons[button.Substring(3)] = Global.ControllerOutput.GetFloat("P" + LuaInt(controller) + " " + button.Substring(3)); } } buttons["clear"] = null; buttons["getluafunctionslist"] = null; buttons["output"] = null; return buttons; } [LuaMethodAttributes( "getimmediate", "returns a lua table of any controller buttons currently pressed by the user" )] public LuaTable GetImmediate() { var buttons = _lua.NewTable(); foreach (var button in Global.ActiveController.Type.BoolButtons) { buttons[button] = Global.ActiveController[button]; } return buttons; } [LuaMethodAttributes( "set", "sets the given buttons to their provided values for the current frame" )] public void Set(LuaTable buttons, object controller = null) { try { foreach (var button in buttons.Keys) { var invert = false; bool? theValue; var theValueStr = buttons[button].ToString(); if (!String.IsNullOrWhiteSpace(theValueStr)) { if (theValueStr.ToLower() == "false") { theValue = false; } else if (theValueStr.ToLower() == "true") { theValue = true; } else { invert = true; theValue = null; } } else { theValue = null; } if (!invert) { if (theValue == true) { if (controller == null) // Force On { Global.ClickyVirtualPadController.Click(button.ToString()); Global.ForceOffAdaptor.SetSticky(button.ToString(), false); } else { Global.ClickyVirtualPadController.Click("P" + controller + " " + button); Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, false); } } else if (theValue == false) // Force off { if (controller == null) { Global.ForceOffAdaptor.SetSticky(button.ToString(), true); } else { Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, true); } } else { // Turn everything off if (controller == null) { Global.ForceOffAdaptor.SetSticky(button.ToString(), false); } else { Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, false); } } } else // Inverse { if (controller == null) { Global.StickyXORAdapter.SetSticky(button.ToString(), true); Global.ForceOffAdaptor.SetSticky(button.ToString(), false); } else { Global.StickyXORAdapter.SetSticky("P" + controller + " " + button, true); Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, false); } } } } catch { /*Eat it*/ } } [LuaMethodAttributes( "setanalog", "sets the given analog controls to their provided values for the current frame. Note that unlike set() there is only the logic of overriding with the given value." )] public void SetAnalog(LuaTable controls, object controller = null) { try { foreach (var name in controls.Keys) { var theValueStr = controls[name].ToString(); if (!String.IsNullOrWhiteSpace(theValueStr)) { try { var theValue = float.Parse(theValueStr); if (controller == null) { Global.StickyXORAdapter.SetFloat(name.ToString(), theValue); } else { Global.StickyXORAdapter.SetFloat("P" + controller + " " + name, theValue); } } catch { } } } } catch { /*Eat it*/ } } } }