#include "d3d8Wrapper.h" extern "C" { namespace D3D8Wrapper { D3D8Wrapper::IDirect3DCubeTexture8::IDirect3DCubeTexture8(D3D8Base::IDirect3DCubeTexture8* realCubeTexture) : IDirect3DBaseTexture8((D3D8Base::IDirect3DBaseTexture8*) realCubeTexture) { LOG("IDirect3DCubeTexture8( " << realCubeTexture << " )\n"); m_pD3D = realCubeTexture; } STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::GetLevelDesc(UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc) { LOG("IDirect3DCubeTexture8::GetLevelDesc( " << pDesc << " )\n"); return m_pD3D->GetLevelDesc(Level,pDesc); } STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::GetCubeMapSurface(D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Wrapper::IDirect3DSurface8** ppCubeMapSurface) { LOG("IDirect3DCubeTexture8::GetCubeMapSurface( " << FaceType << " , " << Level << " , " << ppCubeMapSurface << " )\n"); D3D8Base::IDirect3DSurface8* realD3D = NULL; HRESULT hr = m_pD3D->GetCubeMapSurface(FaceType,Level,&realD3D); D3D8Wrapper::IDirect3DSurface8* wrappedD3D = D3D8Wrapper::IDirect3DSurface8::GetSurface(realD3D); *ppCubeMapSurface = wrappedD3D; return hr; } STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::LockRect(D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) { LOG("IDirect3DCubeTexture8::LockRect( " << FaceType << " , " << Level << " , " << pLockedRect << " , " << pRect << " , " << Flags << " )\n"); return m_pD3D->LockRect(FaceType,Level,pLockedRect,pRect,Flags); } STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::UnlockRect(D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level) { LOG("IDirect3DCubeTexture8::UnlockRect( " << FaceType << " , " << Level << " )\n"); return m_pD3D->UnlockRect(FaceType,Level); } STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::AddDirtyRect(D3D8Base::D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) { LOG("IDirect3DCubeTexture8::AddDirtyRect( " << FaceType << " , " << pDirtyRect << " )\n"); return m_pD3D->AddDirtyRect(FaceType,pDirtyRect); } } }