using System; using System.IO; using System.Linq; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Nintendo.Gameboy; using BizHawk.Emulation.Cores.Nintendo.SubNESHawk; using BizHawk.Emulation.Cores.Sega.MasterSystem; using BizHawk.Emulation.Common.IEmulatorExtensions; using BizHawk.Emulation.Cores.Consoles.Sega.gpgx; using BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive; namespace BizHawk.Client.Common.MovieConversionExtensions { public static class MovieConversionExtensions { public static TasMovie ToTasMovie(this IMovie old, bool copy = false) { string newFilename = $"{old.Filename}.{TasMovie.Extension}"; if (File.Exists(newFilename)) { int fileNum = 1; bool fileConflict = true; while (fileConflict) { if (File.Exists(newFilename)) { newFilename = $"{old.Filename} ({fileNum}).{TasMovie.Extension}"; fileNum++; } else { fileConflict = false; } } } var tas = new TasMovie(newFilename, old.StartsFromSavestate); for (var i = 0; i < old.InputLogLength; i++) { var input = old.GetInputState(i); tas.AppendFrame(input); } if (!copy) { old.Truncate(0); // Trying to minimize ram usage } tas.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { tas.HeaderEntries[kvp.Key] = kvp.Value; } tas.SyncSettingsJson = old.SyncSettingsJson; tas.Comments.Clear(); foreach (var comment in old.Comments) { tas.Comments.Add(comment); } tas.Subtitles.Clear(); foreach (var sub in old.Subtitles) { tas.Subtitles.Add(sub); } tas.TextSavestate = old.TextSavestate; tas.BinarySavestate = old.BinarySavestate; tas.SaveRam = old.SaveRam; return tas; } public static Bk2Movie ToBk2(this IMovie old, bool copy = false, bool backup = false) { var bk2 = new Bk2Movie(old.Filename.Replace(old.PreferredExtension, Bk2Movie.Extension)); for (var i = 0; i < old.InputLogLength; i++) { var input = old.GetInputState(i); bk2.AppendFrame(input); } if (!copy) { old.Truncate(0); // Trying to minimize ram usage } bk2.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { bk2.HeaderEntries[kvp.Key] = kvp.Value; } bk2.SyncSettingsJson = old.SyncSettingsJson; bk2.Comments.Clear(); foreach (var comment in old.Comments) { bk2.Comments.Add(comment); } bk2.Subtitles.Clear(); foreach (var sub in old.Subtitles) { bk2.Subtitles.Add(sub); } bk2.TextSavestate = old.TextSavestate; bk2.BinarySavestate = old.BinarySavestate; bk2.SaveRam = old.SaveRam; if (!backup) { bk2.Save(); } return bk2; } public static TasMovie ConvertToSavestateAnchoredMovie(this TasMovie old, int frame, byte[] savestate) { string newFilename = old.Filename; if (old.Filename.Contains("tasproj")) { newFilename = newFilename.Remove(newFilename.Length - 7, 7); newFilename = $"{newFilename}nfn.{TasMovie.Extension}"; } else { newFilename = $"{old.Filename}.{TasMovie.Extension}"; } if (File.Exists(newFilename)) { int fileNum = 1; bool fileConflict = true; while (fileConflict) { if (File.Exists(newFilename)) { newFilename = $"{old.Filename} ({fileNum}).{TasMovie.Extension}"; fileNum++; } else { fileConflict = false; } } } var tas = new TasMovie(newFilename, true) { BinarySavestate = savestate }; tas.ClearLagLog(); var entries = old.GetLogEntries(); tas.CopyLog(entries.Skip(frame)); tas.CopyVerificationLog(old.VerificationLog); tas.CopyVerificationLog(entries.Take(frame)); // States can't be easily moved over, because they contain the frame number. // TODO? I'm not sure how this would be done. old.TasStateManager.Clear(); // Lag Log tas.TasLagLog.FromLagLog(old.TasLagLog); tas.TasLagLog.StartFromFrame(frame); tas.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { tas.HeaderEntries[kvp.Key] = kvp.Value; } tas.StartsFromSavestate = true; tas.SyncSettingsJson = old.SyncSettingsJson; tas.Comments.Clear(); foreach (string comment in old.Comments) { tas.Comments.Add(comment); } tas.Subtitles.Clear(); foreach (Subtitle sub in old.Subtitles) { tas.Subtitles.Add(sub); } foreach (TasMovieMarker marker in old.Markers) { if (marker.Frame > frame) { tas.Markers.Add(new TasMovieMarker(marker.Frame - frame, marker.Message)); } } tas.TasStateManager.Settings = old.TasStateManager.Settings; tas.Save(); return tas; } public static TasMovie ConvertToSaveRamAnchoredMovie(this TasMovie old, byte[] saveRam) { string newFilename = old.Filename; if (old.Filename.Contains("tasproj")) { newFilename = newFilename.Remove(newFilename.Length - 7, 7); newFilename = $"{newFilename}nfsr.{TasMovie.Extension}"; } else { newFilename = $"{old.Filename}.{TasMovie.Extension}"; } if (File.Exists(newFilename)) { int fileNum = 1; bool fileConflict = true; while (fileConflict) { if (File.Exists(newFilename)) { newFilename = $"{old.Filename} ({fileNum}).{TasMovie.Extension}"; fileNum++; } else { fileConflict = false; } } } var tas = new TasMovie(newFilename, true) { SaveRam = saveRam }; tas.TasStateManager.Clear(); tas.ClearLagLog(); var entries = old.GetLogEntries(); tas.CopyVerificationLog(old.VerificationLog); tas.CopyVerificationLog(entries); tas.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { tas.HeaderEntries[kvp.Key] = kvp.Value; } tas.StartsFromSaveRam = true; tas.StartsFromSavestate = false; tas.SyncSettingsJson = old.SyncSettingsJson; tas.Comments.Clear(); foreach (string comment in old.Comments) { tas.Comments.Add(comment); } tas.Subtitles.Clear(); foreach (Subtitle sub in old.Subtitles) { tas.Subtitles.Add(sub); } tas.TasStateManager.Settings = old.TasStateManager.Settings; tas.Save(); return tas; } // TODO: This doesn't really belong here, but not sure where to put it public static void PopulateWithDefaultHeaderValues(this IMovie movie, string author = null) { movie.Author = author ?? Global.Config.DefaultAuthor; movie.EmulatorVersion = VersionInfo.GetEmuVersion(); movie.SystemID = Global.Emulator.SystemId; var settable = new SettingsAdapter(Global.Emulator); if (settable.HasSyncSettings) { movie.SyncSettingsJson = ConfigService.SaveWithType(settable.GetSyncSettings()); } if (Global.Game != null) { movie.GameName = PathManager.FilesystemSafeName(Global.Game); movie.Hash = Global.Game.Hash; if (Global.Game.FirmwareHash != null) { movie.FirmwareHash = Global.Game.FirmwareHash; } } else { movie.GameName = "NULL"; } if (Global.Emulator.HasBoardInfo()) { movie.BoardName = Global.Emulator.AsBoardInfo().BoardName; } if (Global.Emulator.HasRegions()) { var region = Global.Emulator.AsRegionable().Region; if (region == Emulation.Common.DisplayType.PAL) { movie.HeaderEntries.Add(HeaderKeys.PAL, "1"); } } if (Global.FirmwareManager.RecentlyServed.Any()) { foreach (var firmware in Global.FirmwareManager.RecentlyServed) { var key = $"{firmware.SystemId}_Firmware_{firmware.FirmwareId}"; if (!movie.HeaderEntries.ContainsKey(key)) { movie.HeaderEntries.Add(key, firmware.Hash); } } } if (Global.Emulator is Gameboy && (Global.Emulator as Gameboy).IsCGBMode()) { movie.HeaderEntries.Add("IsCGBMode", "1"); } if (Global.Emulator is SMS && (Global.Emulator as SMS).IsSG1000) { movie.HeaderEntries.Add("IsSGMode", "1"); } if (Global.Emulator is SMS && (Global.Emulator as SMS).IsGameGear) { movie.HeaderEntries.Add("IsGGMode", "1"); } if (Global.Emulator is GPGX && (Global.Emulator as GPGX).IsMegaCD) { movie.HeaderEntries.Add("IsSegaCDMode", "1"); } if (Global.Emulator is PicoDrive && Global.Game["32X"]) { movie.HeaderEntries.Add("Is32X", "1"); } if (Global.Emulator is SubNESHawk) { movie.HeaderEntries.Add("VBlankCount", "0"); } movie.Core = ((CoreAttribute)Attribute .GetCustomAttribute(Global.Emulator.GetType(), typeof(CoreAttribute))) .CoreName; } } }