using System; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBA { public partial class VBANext : ISoundProvider { private short[] soundbuff = new short[2048]; private int numsamp; public void GetSamplesSync(out short[] samples, out int nsamp) { samples = soundbuff; nsamp = numsamp; } public void DiscardSamples() { } public bool CanProvideAsync { get { return false; } } public void SetSyncMode(SyncSoundMode mode) { if (mode == SyncSoundMode.Async) { throw new NotSupportedException("Async mode is not supported."); } } public SyncSoundMode SyncMode { get { return SyncSoundMode.Sync; } } public void GetSamplesAsync(short[] samples) { throw new InvalidOperationException("Async mode is not supported."); } } }