namespace BizHawk.Bizware.BizwareGL { /// /// Represents a piece of 2d art. Not as versatile as a texture.. could have come from an atlas. So it comes with a boatload of constraints /// public class Art { internal Art(ArtManager owner) { Owner = owner; } public ArtManager Owner { get; private set; } public Texture2d BaseTexture { get; internal set; } public float Width, Height; public float u0, v0, u1, v1; internal void Initialize() { //TBD } } }