#include "mednafen.h" #include "headless.h" int MDFNnetplay = 0; void MDFND_NetplayText(const uint8* buf, bool something) {} void MDFND_NetworkClose(void) {} bool MDFNI_DumpSettingsDef(char const *) { return false; } uint32 MDFND_GetTime(void) { return (uint32)0xFFFFFFFF; } void MDFND_DispMessage(UTF8 *text) { printf("%s",text); } void LockGameMutex(bool lock) { }