using System; using System.Collections.Generic; using System.IO; namespace BizHawk { public partial class Atari2600 : IEmulator { public string SystemId { get { return "A26"; } } public GameInfo game; public CoreComm CoreComm { get; private set; } public IVideoProvider VideoProvider { get { return tia; } } public ISoundProvider SoundProvider { get { return dcfilter; } } public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(dcfilter, 735); } } public bool StartAsyncSound() { return true; } public void EndAsyncSound() { } public Atari2600(CoreComm comm, GameInfo game, byte[] rom) { CoreComm = comm; var domains = new List(1); domains.Add(new MemoryDomain("Main RAM", 128, Endian.Little, addr => ram[addr & 127], (addr, value) => ram[addr & 127] = value)); domains.Add(new MemoryDomain("TIA", 16, Endian.Little, addr => tia.ReadMemory((ushort)addr, true), (addr, value) => tia.WriteMemory((ushort)addr, value))); domains.Add(new MemoryDomain("PIA", 1024, Endian.Little, addr => m6532.ReadMemory((ushort)addr, true), (addr, value) => m6532.WriteMemory((ushort)addr, value))); domains.Add(new MemoryDomain("System Bus", 8192, Endian.Little, addr => mapper.PeekMemory((ushort)addr), (addr, value) => {})); memoryDomains = domains.AsReadOnly(); CoreComm.CpuTraceAvailable = true; this.rom = rom; this.game = game; Console.WriteLine("Game uses mapper " + game.GetOptionsDict()["m"]); HardReset(); } public void ResetFrameCounter() { _frame = 0; _lagcount = 0; _islag = false; } public static readonly ControllerDefinition Atari2600ControllerDefinition = new ControllerDefinition { Name = "Atari 2600 Basic Controller", BoolButtons = { "P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button", "P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button", "Reset", "Select" } }; void SyncState(Serializer ser) { ser.BeginSection("A2600"); cpu.SyncState(ser); ser.Sync("ram", ref ram, false); ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); tia.SyncState(ser); m6532.SyncState(ser); ser.BeginSection("Mapper"); mapper.SyncState(ser); ser.EndSection(); ser.EndSection(); } public ControllerDefinition ControllerDefinition { get { return Atari2600ControllerDefinition; } } public IController Controller { get; set; } public int Frame { get { return _frame; } set { _frame = value; } } public int LagCount { get { return _lagcount; } set { _lagcount = value; } } public bool IsLagFrame { get { return _islag; } } private bool _islag = true; private int _lagcount = 0; private int _frame = 0; public byte[] ReadSaveRam() { return null; } public void StoreSaveRam(byte[] data) { } public void ClearSaveRam() { } public bool SaveRamModified { get; set; } public bool DeterministicEmulation { get; set; } public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); } public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private IList memoryDomains; public IList MemoryDomains { get { return memoryDomains; } } public MemoryDomain MainMemory { get { return memoryDomains[0]; } } public void Dispose() { } } }