#include "d3d8Wrapper.h" extern "C" { namespace D3D8Wrapper { D3D8Wrapper::IDirect3DTexture8::IDirect3DTexture8(D3D8Base::IDirect3DTexture8* realTexture) : IDirect3DBaseTexture8((D3D8Base::IDirect3DBaseTexture8*) realTexture) { LOG("IDirect3DTexture8::IDirect3DTexture8( " << realTexture << " )\n"); m_pD3D = realTexture; } D3D8Wrapper::IDirect3DTexture8* D3D8Wrapper::IDirect3DTexture8::GetTexture(D3D8Base::IDirect3DTexture8* realTexture) { LOG("IDirect3DTexture8::GetTexture( " << realTexture << " )\n"); D3D8Wrapper::IDirect3DTexture8* wrappedTexture = (D3D8Wrapper::IDirect3DTexture8*) D3D8Wrapper::IDirect3DResource8::m_List.GetDataPtr(realTexture); if( wrappedTexture == NULL ) { wrappedTexture = new D3D8Wrapper::IDirect3DTexture8(realTexture); D3D8Wrapper::IDirect3DResource8::m_List.AddMember(realTexture, wrappedTexture); return wrappedTexture; } wrappedTexture->m_ulRef++; return wrappedTexture; } STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::GetLevelDesc(UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc) { LOG("IDirect3DTexture8::GetLevelDesc( " << Level << " , " << pDesc << " ) [ " << this << " ]\n"); return m_pD3D->GetLevelDesc(Level,pDesc); } STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::GetSurfaceLevel(UINT Level,D3D8Wrapper::IDirect3DSurface8** ppSurfaceLevel) { LOG("IDirect3DTexture8::GetSurfaceLevel( " << Level << " , " << ppSurfaceLevel << " ) [ " << this << " ]\n"); D3D8Base::IDirect3DSurface8* realD3D = NULL; HRESULT hr = m_pD3D->GetSurfaceLevel(Level,&realD3D); D3D8Wrapper::IDirect3DSurface8* wrappedD3D = D3D8Wrapper::IDirect3DSurface8::GetSurface(realD3D); *ppSurfaceLevel = wrappedD3D; return hr; } STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::LockRect(UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) { LOG("IDirect3DTexture8::LockRect( " << Level << " , " << pLockedRect << " , " << pRect << " , " << Flags << " ) [ " << this << " ]\n"); return m_pD3D->LockRect(Level,pLockedRect,pRect,Flags); } STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::UnlockRect(UINT Level) { LOG("IDirect3DTexture8::UnlockRect() [ " << this << " ]\n"); return m_pD3D->UnlockRect(Level); } STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::AddDirtyRect(CONST RECT* pDirtyRect) { LOG("IDirect3DTexture8::AddDirtyRect( " << pDirtyRect << " ) [ " << this << " ]\n"); return m_pD3D->AddDirtyRect(pDirtyRect); } } }