using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using BizHawk.Emulation.Consoles.Nintendo; namespace BizHawk.MultiClient { public partial class NESPPU : Form { public NESPPU() { InitializeComponent(); } public void UpdateValues() { if (!(Global.Emulator is NES)) return; } private void NESPPU_Load(object sender, EventArgs e) { } } }