#include #include "math/math_util.h" #include "curves.h" float linearInOut(int t, int fadeInLength, int solidLength, int fadeOutLength) { if (t < 0) return 0; if (t < fadeInLength) { return (float)t / fadeInLength; } t -= fadeInLength; if (t < solidLength) { return 1.0f; } t -= solidLength; if (t < fadeOutLength) { return 1.0f - (float)t / fadeOutLength; } return 0.0f; } float linearIn(int t, int fadeInLength) { if (t < 0) return 0; if (t < fadeInLength) { return (float)t / fadeInLength; } return 1.0f; } float linearOut(int t, int fadeOutLength) { return 1.0f - linearIn(t, fadeOutLength); } float ease(float val) { if (val > 1.0f) return 1.0f; if (val < 0.0f) return 0.0f; return ((-cosf(val * PI)) + 1.0f) * 0.5; } float ease(int t, int fadeLength) { if (t < 0) return 0.0f; if (t >= fadeLength) return 1.0f; return ease((float)t / (float)fadeLength); } float sawtooth(int t, int period) { return (t % period) * (1.0f / (period - 1)); } float passWithPause(int t, int fadeInLength, int pauseLength, int fadeOutLength) { if (t < fadeInLength) { return -1.0f + (float)t / fadeInLength; } t -= fadeInLength; if (t < pauseLength) { return 0.0f; } t -= pauseLength; if (t < fadeOutLength) { return (float)t / fadeOutLength; } return 1.0f; }