using System;
namespace BizHawk.Client.ApiHawk
{
///
/// This class hold logic interraction for the BizHawkExternalToolUsageAttribute
/// This attribute helps ApiHawk to know how a tool can be enabled or not
///
[AttributeUsage(AttributeTargets.Assembly)]
public sealed class BizHawkExternalToolUsageAttribute : Attribute
{
#region Fields
private BizHawkExternalToolUsage _ToolUsage;
private CoreSystem _System;
private string _GameHash;
#endregion
#region cTor(s)
///
/// Initialize a new instance of
///
/// i.e. what your external tool is for
/// that your external tool is used for
/// The game hash, unique game ID (see in the game database)
public BizHawkExternalToolUsageAttribute(BizHawkExternalToolUsage usage, CoreSystem system, string gameHash)
{
if (usage == BizHawkExternalToolUsage.EmulatorSpecific && system == CoreSystem.Null)
{
throw new InvalidOperationException("A system must be set");
}
if (usage == BizHawkExternalToolUsage.GameSpecific && gameHash.Trim() == "")
{
throw new InvalidOperationException("A game hash must be set");
}
_ToolUsage = usage;
_System = system;
_GameHash = gameHash;
}
///
/// Initialize a new instance of
///
/// i.e. what your external tool is for
/// that your external tool is used for
public BizHawkExternalToolUsageAttribute(BizHawkExternalToolUsage usage, CoreSystem system)
:this(usage, system, "")
{}
///
/// Initialize a new instance of
///
public BizHawkExternalToolUsageAttribute()
:this(BizHawkExternalToolUsage.Global, CoreSystem.Null, "")
{ }
#endregion
#region Properties
///
/// Gets the specific system used by the exetrnal tool
///
public CoreSystem System
{
get
{
return _System;
}
}
///
/// Gets the specific game (hash) used by the exetrnal tool
///
public string GameHash
{
get
{
return _GameHash;
}
}
///
/// Gets the tool usage
///
public BizHawkExternalToolUsage ToolUsage
{
get
{
return _ToolUsage;
}
}
#endregion
}
}