#include namespace GameBoy { Interface *interface = nullptr; void Interface::lcdScanline() { } void Interface::joypWrite(bool p15, bool p14) { } void Interface::videoRefresh(const uint16_t *data) { } void Interface::audioSample(int16_t center, int16_t left, int16_t right) { } bool Interface::inputPoll(unsigned id) { return false; } void Interface::message(const string &text) { print(text, "\n"); } }