using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.ColecoVision { /// /// Represents a controller plugged into a controller port on the Colecovision /// public interface IPort { byte Read(IController c, bool left_mode, int wheel); int Update_Wheel(IController c, int wheel); ControllerDefinition Definition { get; } void SyncState(Serializer ser); int PortNum { get; } } [DisplayName("Unplugged Controller")] public class UnpluggedController : IPort { public UnpluggedController(int portNum) { PortNum = portNum; Definition = new ControllerDefinition { BoolButtons = new List() }; } public byte Read(IController c, bool left_mode, int wheel) { return 0; // needs checking } public ControllerDefinition Definition { get; } public void SyncState(Serializer ser) { // Do nothing } public int PortNum { get; } public int Update_Wheel(IController c, int wheel) { return 0; } } [DisplayName("ColecoVision Basic Controller")] public class StandardController : IPort { public StandardController(int portNum) { PortNum = portNum; Definition = new ControllerDefinition { BoolButtons = BaseDefinition .Select(b => "P" + PortNum + " " + b) .ToList() }; } public int PortNum { get; } public byte Read(IController c, bool leftMode, int wheel) { if (leftMode) { byte retval = 0x7F; if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0xFE; if (c.IsPressed(Definition.BoolButtons[1])) retval &= 0xFD; if (c.IsPressed(Definition.BoolButtons[2])) retval &= 0xFB; if (c.IsPressed(Definition.BoolButtons[3])) retval &= 0xF7; if (c.IsPressed(Definition.BoolButtons[4])) retval &= 0x3F; return retval; } else { byte retval = 0xF; // 0x00; if (c.IsPressed(Definition.BoolButtons[14])) retval = 0x01; if (c.IsPressed(Definition.BoolButtons[10])) retval = 0x02; if (c.IsPressed(Definition.BoolButtons[11])) retval = 0x03; // 0x04; if (c.IsPressed(Definition.BoolButtons[13])) retval = 0x05; if (c.IsPressed(Definition.BoolButtons[16])) retval = 0x06; if (c.IsPressed(Definition.BoolButtons[8])) retval = 0x07; // 0x08; if (c.IsPressed(Definition.BoolButtons[17])) retval = 0x09; if (c.IsPressed(Definition.BoolButtons[6])) retval = 0x0A; if (c.IsPressed(Definition.BoolButtons[15])) retval = 0x0B; if (c.IsPressed(Definition.BoolButtons[9])) retval = 0x0C; if (c.IsPressed(Definition.BoolButtons[7])) retval = 0x0D; if (c.IsPressed(Definition.BoolButtons[12])) retval = 0x0E; if (c.IsPressed(Definition.BoolButtons[5]) == false) retval |= 0x40; retval |= 0x30; // always set these bits return retval; } } public ControllerDefinition Definition { get; } public void SyncState(Serializer ser) { // Nothing todo, I think } private static readonly string[] BaseDefinition = { "Up", "Right", "Down", "Left", "L", "R", "Key 0", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5", "Key 6", "Key 7", "Key 8", "Key 9", "Pound", "Star" }; public int Update_Wheel(IController c, int wheel) { return 0; } } [DisplayName("Turbo Controller")] public class ColecoTurboController : IPort { public ColecoTurboController(int portNum) { PortNum = portNum; Definition = new ControllerDefinition { BoolButtons = BaseBoolDefinition .Select(b => "P" + PortNum + " " + b) .ToList(), FloatControls = { "P" + PortNum + " Disc X", "P" + PortNum + " Disc Y" }, FloatRanges = { new[] { -127.0f, 0, 127.0f }, new[] { -127.0f, 0, 127.0f } } }; } public int PortNum { get; } public ControllerDefinition Definition { get; } public byte Read(IController c, bool leftMode, int wheel) { if (leftMode) { byte retval = 0x4B; if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0x3F; int x = (int)c.GetFloat(Definition.FloatControls[0]); int y = (int)c.GetFloat(Definition.FloatControls[1]); retval |= CalcDirection(x, y); return retval; } else { byte retval = 0x4B; if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0x3F; int x = (int)c.GetFloat(Definition.FloatControls[0]); int y = (int)c.GetFloat(Definition.FloatControls[1]); retval |= CalcDirection(x, y); return retval; } } public void SyncState(Serializer ser) { // Nothing todo, I think } private static readonly string[] BaseBoolDefinition = { "Pedal" }; // x and y are both assumed to be in [-127, 127] // x increases from left to right // y increases from top to bottom private static byte CalcDirection(int x, int y) { y = -y; // vflip to match the arrangement of FloatControllerButtons if (y >= 0 && x > 0) { return 0x10; } if (y >= 0 && x <= 0) { return 0x30; } if (y < 0 && x <= 0) { return 0x20; } if (y < 0 && x > 0) { return 0x00; } Console.WriteLine("Error"); return 0x1F; } public int Update_Wheel(IController c, int wheel) { return 0; } } [DisplayName("Super Action Controller")] public class ColecoSuperActionController : IPort { public ColecoSuperActionController(int portNum) { PortNum = portNum; Definition = new ControllerDefinition { BoolButtons = BaseBoolDefinition .Select(b => "P" + PortNum + " " + b) .ToList(), FloatControls = { "P" + PortNum + " Disc X"}, FloatRanges = { new[] { -360.0f, 0, 360.0f }} }; } public int PortNum { get; private set; } public ControllerDefinition Definition { get; private set; } public byte Read(IController c, bool left_mode, int wheel) { if (left_mode) { byte retval = 0x4F; if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0xFE; if (c.IsPressed(Definition.BoolButtons[1])) retval &= 0xFD; if (c.IsPressed(Definition.BoolButtons[2])) retval &= 0xFB; if (c.IsPressed(Definition.BoolButtons[3])) retval &= 0xF7; if (c.IsPressed(Definition.BoolButtons[4])) retval &= 0x3F; retval |= CalcDirection(wheel); return retval; } else { byte retval = 0xF; // 0x00; if (c.IsPressed(Definition.BoolButtons[14])) retval = 0x01; if (c.IsPressed(Definition.BoolButtons[10])) retval = 0x02; if (c.IsPressed(Definition.BoolButtons[11])) retval = 0x03; // 0x04; if (c.IsPressed(Definition.BoolButtons[13])) retval = 0x05; if (c.IsPressed(Definition.BoolButtons[16])) retval = 0x06; if (c.IsPressed(Definition.BoolButtons[8])) retval = 0x07; // 0x08; if (c.IsPressed(Definition.BoolButtons[17])) retval = 0x09; if (c.IsPressed(Definition.BoolButtons[6])) retval = 0x0A; if (c.IsPressed(Definition.BoolButtons[15])) retval = 0x0B; if (c.IsPressed(Definition.BoolButtons[9])) retval = 0x0C; if (c.IsPressed(Definition.BoolButtons[7])) retval = 0x0D; if (c.IsPressed(Definition.BoolButtons[12])) retval = 0x0E; // extra buttons for SAC if (c.IsPressed(Definition.BoolButtons[18])) retval = 0x04; if (c.IsPressed(Definition.BoolButtons[19])) retval = 0x08; if (c.IsPressed(Definition.BoolButtons[5]) == false) retval |= 0x40; retval |= 0x30; // always set these bits return retval; } } public void SyncState(Serializer ser) { // nothing to do } private static readonly string[] BaseBoolDefinition = { "Up", "Right", "Down", "Left", "Yellow", "Red", "Key 0", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5", "Key 6", "Key 7", "Key 8", "Key 9", "Pound", "Star", "Purple", "Blue" }; // positive x represents spinning to the right, negative spinning to the left private static byte CalcDirection(int wheel) { byte retval = 0; if (wheel >= 0 && wheel < 180) { retval = 0x00; } if (wheel >= 180 && wheel < 360) { retval = 0x10; } if (wheel < 0 && wheel > -180) { retval = 0x20; } if (wheel <= -180 && wheel > -360) { retval = 0x30; } return retval; } public int Update_Wheel(IController c, int wheel) { int x = (int)c.GetFloat(Definition.FloatControls[0]); int diff = -x; wheel += diff; if (wheel >= 360) { wheel = wheel - 360; } if (wheel <= -360) { wheel = wheel + 360; } return wheel; } } }