// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef __SRAM_H__ #define __SRAM_H__ #include "cartmem.hpp" #include #include #include #include namespace AMeteor { class Sram : public CartMem { public : Sram (); void Reset (); bool Load (std::istream& f); bool Save (std::ostream& f); uint8_t Read (uint16_t add) { return m_data[add % SIZE]; } bool Write (uint16_t add, uint8_t val) { m_data[add % SIZE] = val; return true; } bool SaveState (std::ostream& stream); bool LoadState (std::istream& stream); private : static const uint16_t SIZE = 0x8000; }; } #endif