// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#ifndef __SRAM_H__
#define __SRAM_H__
#include "cartmem.hpp"
#include
#include
#include
#include
namespace AMeteor
{
class Sram : public CartMem
{
public :
Sram ();
void Reset ();
bool Load (std::istream& f);
bool Save (std::ostream& f);
uint8_t Read (uint16_t add)
{
return m_data[add % SIZE];
}
bool Write (uint16_t add, uint8_t val)
{
m_data[add % SIZE] = val;
return true;
}
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
private :
static const uint16_t SIZE = 0x8000;
};
}
#endif