// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "ui/ui_screen.h" // Per-game settings screen - enables you to configure graphic options, control options, etc // per game. class GameSettingsScreen : public UIScreen { public: GameSettingsScreen(std::string gamePath, std::string gameID) : gamePath_(gamePath), gameID_(gameID) {} protected: virtual void CreateViews(); virtual void DrawBackground(UIContext &dc); private: // Event handlers UI::EventReturn OnDownloadPlugin(UI::EventParams &e); std::string gamePath_, gameID_; // As we load metadata in the background, we need to be able to update these after the fact. UI::TextView *tvTitle_; UI::TextView *tvGameSize_; };