using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using BizHawk.Emulation.Cores.Nintendo.Gameboy; namespace BizHawk.Client.EmuHawk.config.GB { public partial class GBPrefControl : UserControl { public GBPrefControl() { InitializeComponent(); } [Browsable(false)] public bool ColorGameBoy { get; set; } Gameboy.GambatteSettings s; Gameboy.GambatteSyncSettings ss; public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss) { this.s = s ?? Gameboy.GambatteSettings.GetDefaults(); this.ss = ss ?? Gameboy.GambatteSyncSettings.GetDefaults(); propertyGrid1.SelectedObject = this.ss; } public void GetSettings(out Gameboy.GambatteSettings s, out Gameboy.GambatteSyncSettings ss) { s = this.s; ss = this.ss; } private void buttonDefaults_Click(object sender, EventArgs e) { PutSettings(null, null); } private void buttonPalette_Click(object sender, EventArgs e) { if (ColorGameBoy) CGBColorChooserForm.DoCGBColorChoserFormDialog(this.ParentForm, s); else ColorChooserForm.DoColorChooserFormDialog(this.ParentForm, s); } } }