/*************************************************************************** * Copyright (C) 2007 by Sindre AamÄs * * aamas@stud.ntnu.no * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License version 2 as * * published by the Free Software Foundation. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License version 2 for more details. * * * * You should have received a copy of the GNU General Public License * * version 2 along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef GAMBATTE_H #define GAMBATTE_H #include "inputgetter.h" #include "gbint.h" #include #include namespace gambatte { enum { BG_PALETTE = 0, SP1_PALETTE = 1, SP2_PALETTE = 2 }; class GB { public: GB(); ~GB(); enum LoadFlag { FORCE_DMG = 1, /**< Treat the ROM as not having CGB support regardless of what its header advertises. */ GBA_CGB = 2, /**< Use GBA intial CPU register values when in CGB mode. */ MULTICART_COMPAT = 4 /**< Use heuristics to detect and support some multicart MBCs disguised as MBC1. */ }; /** Load ROM image. * * @param romfile Path to rom image file. Typically a .gbc, .gb, or .zip-file (if zip-support is compiled in). * @param flags ORed combination of LoadFlags. * @return 0 on success, negative value on failure. */ int load(const char *romfiledata, unsigned romfilelength, unsigned flags = 0); /** Emulates until at least 'samples' stereo sound samples are produced in the supplied buffer, * or until a video frame has been drawn. * * There are 35112 stereo sound samples in a video frame. * May run for up to 2064 stereo samples too long. * A stereo sample consists of two native endian 2s complement 16-bit PCM samples, * with the left sample preceding the right one. Usually casting soundBuf to/from * short* is OK and recommended. The reason for not using a short* in the interface * is to avoid implementation-defined behaviour without compromising performance. * * Returns early when a new video frame has finished drawing in the video buffer, * such that the caller may update the video output before the frame is overwritten. * The return value indicates whether a new video frame has been drawn, and the * exact time (in number of samples) at which it was drawn. * * @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0 * @param pitch distance in number of pixels (not bytes) from the start of one line to the next in videoBuf. * @param soundBuf buffer with space >= samples + 2064 * @param samples in: number of stereo samples to produce, out: actual number of samples produced * @return sample number at which the video frame was produced. -1 means no frame was produced. */ long runFor(gambatte::uint_least32_t *videoBuf, int pitch, gambatte::uint_least32_t *soundBuf, unsigned &samples); /** Reset to initial state. * Equivalent to reloading a ROM image, or turning a Game Boy Color off and on again. */ void reset(); /** @param palNum 0 <= palNum < 3. One of BG_PALETTE, SP1_PALETTE and SP2_PALETTE. * @param colorNum 0 <= colorNum < 4 */ void setDmgPaletteColor(unsigned palNum, unsigned colorNum, unsigned rgb32); /** Sets the callback used for getting input state. */ void setInputGetter(InputGetter *getInput); /** Sets the directory used for storing save data. The default is the same directory as the ROM Image file. */ void setSaveDir(const std::string &sdir); /** Returns true if the currently loaded ROM image is treated as having CGB support. */ bool isCgb() const; /** Returns true if a ROM image is loaded. */ bool isLoaded() const; /** Writes persistent cartridge data to disk. NOT Done implicitly on ROM close. */ void loadSavedata(const char *data); int saveSavedataLength(); void saveSavedata(char *dest); // 0 = vram, 1 = rom, 2 = wram, 3 = cartram, 4 = oam, 5 = hram bool getMemoryArea(int which, unsigned char **data, int *length); /** Saves emulator state to the state slot selected with selectState(). * The data will be stored in the directory given by setSaveDir(). * * @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0. Used for saving a thumbnail. * @param pitch distance in number of pixels (not bytes) from the start of one line to the next in videoBuf. * @return success */ //bool saveState(const gambatte::uint_least32_t *videoBuf, int pitch); /** Loads emulator state from the state slot selected with selectState(). * @return success */ //bool loadState(); /** Saves emulator state to the file given by 'filepath'. * * @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0. Used for saving a thumbnail. * @param pitch distance in number of pixels (not bytes) from the start of one line to the next in videoBuf. * @return success */ bool saveState(const gambatte::uint_least32_t *videoBuf, int pitch, std::ostream &file); /** Loads emulator state from the file given by 'filepath'. * @return success */ bool loadState(std::istream &file); /** Selects which state slot to save state to or load state from. * There are 10 such slots, numbered from 0 to 9 (periodically extended for all n). */ void selectState(int n); /** Current state slot selected with selectState(). Returns a value between 0 and 9 inclusive. */ int currentState() const; /** ROM header title of currently loaded ROM image. */ const std::string romTitle() const; /** Set Game Genie codes to apply to currently loaded ROM image. Cleared on ROM load. * @param codes Game Genie codes in format HHH-HHH-HHH;HHH-HHH-HHH;... where H is [0-9]|[A-F] */ void setGameGenie(const std::string &codes); /** Set Game Shark codes to apply to currently loaded ROM image. Cleared on ROM load. * @param codes Game Shark codes in format 01HHHHHH;01HHHHHH;... where H is [0-9]|[A-F] */ void setGameShark(const std::string &codes); unsigned char ExternalRead(unsigned short addr); void ExternalWrite(unsigned short addr, unsigned char val); private: struct Priv; Priv *const p_; GB(const GB &); GB & operator=(const GB &); }; } #endif