// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "InputDevice.h" struct RawInputState { UINT button; UINT prevButton; RawInputState() { button = 0; prevButton = 0; } }; #define POV_CODE_UP 0x0100 #define POV_CODE_DOWN 0x0200 #define POV_CODE_LEFT 0x0400 #define POV_CODE_RIGHT 0x0800 #define XBOX_CODE_LEFTTRIGER 0x00010000 #define XBOX_CODE_RIGHTTRIGER 0x00020000 #define CONTROLS_KEYBOARD_INDEX 0 #define CONTROLS_DIRECT_INPUT_INDEX 1 #define CONTROLS_XINPUT_INDEX 2 #define CONTROLS_KEYBOARD_ANALOG_INDEX 3 #define CONTROLS_DEVICE_NUM 4 extern bool saveControlsToFile(); extern bool loadControlsFromFile(); extern const unsigned int xinput_ctrl_map_size; extern const unsigned int key_pad_map_size; extern const unsigned int analog_ctrl_map_size; extern const unsigned int dinput_ctrl_map_size; struct RawInputState; class DinputDevice; class XinputDevice; class ControlMapping { public: static ControlMapping * CreateInstance(UINT nButtons); virtual ~ControlMapping(); void UpdateState(); void BindToDevices(); void SetTargetDevice(UINT deviceIdx); UINT GetTargetDevice(); void SetTargetButton(UINT buttonIdx); UINT GetTargetButton(); void SetBindCode(UINT newCode); void SetBindCode(UINT newCode, UINT buttonIdx); void SetBindCode(UINT newCode, UINT deviceIdx, UINT buttonIdx); UINT GetBindCode(); UINT GetBindCode(UINT buttonIdx); UINT GetBindCode(UINT deviceIdx, UINT buttonIdx); void SetDisableBind(); void SetDisableBind(UINT buttonIdx); void SetDisableBind(UINT deviceIdx, UINT buttonIdx); private: ControlMapping(UINT nButtons); ControlMapping(); inline UINT* GetDeviceButtonsMap(UINT curDevice); private: std::shared_ptr dinput; std::shared_ptr xinput; UINT currentDevicePage; UINT currentButtonIndex; UINT buttonsCount; RawInputState rawState; UINT *pButtonsMap; };