namespace BizHawk.Emulation.Common { /// /// This service provdes the system by which a client can request SRam data to be stored by the client /// SaveRam encompasses things like battery backed ram, memory cards, and data saved to disk drives /// If available, save files will be automatically loaded when loading a ROM, /// In addition the client will provide features like sram-anchored movies, and ways to clear SaveRam /// public interface ISaveRam : IEmulatorService { /// /// return a copy of the saveram. editing it won't do you any good unless you later call StoreSaveRam() /// byte[] CloneSaveRam(); /// /// store new saveram to the emu core. the data should be the same size as the return from ReadSaveRam() /// void StoreSaveRam(byte[] data); /// /// Whether or not Save ram has been modified since the last save /// bool SaveRamModified { get; } } }