namespace BizHawk.Emulation.Common
{
///
/// This service specifices the interaction of the client and the core in terms of the state of input polling
/// A lag frame is a frame in which input was not polled
/// Input callbacks fire whenever input is polled
/// This service is used for the lag counter on the front end, if available. In addition,
/// lua script makes use of input callbacks as well as reporting lag status
/// Setters for both the count and lag flag are used by tools who offer custom notions of lag
/// Additionally, movie support could in theory make use of input callbacks
///
public interface IInputPollable : IEmulatorService
{
///
/// The lag count.
///
int LagCount { get; set; }
///
/// If the current frame is a lag frame.
/// All cores should define it the same, a lag frame is a frame in which input was not polled.
///
bool IsLagFrame { get; set; }
IInputCallbackSystem InputCallbacks { get; }
}
}