using System; namespace BizHawk.Emulation.Common { /// /// This service defines a core as a core. It is the primary service /// and the absolute minimum requirement to have a functional core in BizHawk /// a client can not operate without this minimum requirement /// public interface IEmulator : IEmulatorService, IDisposable { /// /// The intended mechanism to get services from a core /// Retrieves an IEmulatorService from the core, /// if the core does not have the type specified, it will return null /// IEmulatorServiceProvider ServiceProvider { get; } /// /// Defines all the possible inputs and types that the core can receive /// By design this should not change during the lifetime of the instance of the core /// To change the definition, a new instance should be created /// ControllerDefinition ControllerDefinition { get; } /// /// Provides controller instance information to the core, such as what buttons are currently pressed /// Note that the client is responsible for setting this property and updating its state /// IController Controller { get; set; } /// /// Runs the emulator core for 1 frame /// note that (some?) cores expect you to call SoundProvider.GetSamples() after each FrameAdvance() /// please do this, even when rendersound = false /// Whether or not to render video, cores will pass false here in cases such as frame skipping /// Whether or not to render audio, cores will pass here false here in cases such as fast forwarding where bypassing sound may improve speed /// void FrameAdvance(bool render, bool rendersound = true); /// /// The frame count /// int Frame { get; } /// /// The unique Id of the platform currently being emulated, for instance "NES" /// string SystemId { get; } /// /// This flag is a contract with the client. /// If true, the core agrees to behave in a completely deterministic manner, /// Features like movie recording depend on this. /// It is the client's responsibility to manage this flag. /// If a core wants to implement non-deterministic features (like speed hacks, frame-skipping), it must be done only when this flag is false /// if you want to set this, look in the emulator's constructor or Load() method /// bool DeterministicEmulation { get; } /// /// identifying information about a "mapper" or similar capability. null if no such useful distinction can be drawn /// string BoardName { get; } /// /// Resets the Frame and Lag counters, and any other similar counters a core might implement /// void ResetCounters(); /// /// the corecomm module in use by this core. /// /// CoreComm CoreComm { get; } } }