using System; using System.Collections.Generic; using BizHawk.Common; namespace BizHawk.Client.Common { public class Config { public static string ControlDefaultPath => PathManager.MakeProgramRelativePath("defctrl.json"); public Config() { if (AllTrollers.Count == 0 && AllTrollersAutoFire.Count == 0 && AllTrollersAnalog.Count == 0) { var cd = ConfigService.Load(ControlDefaultPath); AllTrollers = cd.AllTrollers; AllTrollersAutoFire = cd.AllTrollersAutoFire; AllTrollersAnalog = cd.AllTrollersAnalog; } } public void ResolveDefaults() { PathEntries.ResolveWithDefaults(); HotkeyBindings.ResolveWithDefaults(); PathManager.RefreshTempPath(); } // Core preference for generic file extension, key: file extension, value: a systemID or empty if no preference public Dictionary PreferredPlatformsForExtensions { get; set; } = new Dictionary { [".bin"] = "", [".rom"] = "", [".iso"] = "", [".img"] = "", [".cue"] = "" }; // Path Settings ************************************/ public bool UseRecentForRoms { get; set; } public string LastRomPath { get; set; } = "."; public PathEntryCollection PathEntries { get; set; } = new PathEntryCollection(); // BIOS Paths // key: sysId+firmwareId; value: absolute path public Dictionary FirmwareUserSpecifications { get; set; } = new Dictionary(); // General Client Settings public int InputHotkeyOverrideOptions { get; set; } public bool StackOSDMessages { get; set; } = true; public ZoomFactors TargetZoomFactors { get; set; } = new ZoomFactors(); // choose between 0 and 256 public int TargetScanlineFilterIntensity { get; set; } = 128; public int TargetDisplayFilter { get; set; } public int DispFinalFilter { get; set; } = 0; // None public string DispUserFilterPath { get; set; } = ""; public RecentFiles RecentRoms { get; set; } = new RecentFiles(10); public bool PauseWhenMenuActivated { get; set; } = true; public bool SaveWindowPosition { get; set; } = true; public bool StartPaused { get; set; } public bool StartFullscreen { get; set; } public int MainWndx { get; set; } = -1; // Negative numbers will be ignored public int MainWndy { get; set; } = -1; public bool RunInBackground { get; set; } = true; public bool AcceptBackgroundInput { get; set; } public bool AcceptBackgroundInputControllerOnly { get; set; } public bool HandleAlternateKeyboardLayouts { get; set; } public bool SingleInstanceMode { get; set; } public bool AllowUdlr { get; set; } public bool ForbidUdlr { get; set; } public bool ShowContextMenu { get; set; } = true; public bool EnableBackupMovies { get; set; } = true; public bool MoviesOnDisk { get; set; } public bool MoviesInAwe { get; set; } public bool HotkeyConfigAutoTab { get; set; } = true; public bool InputConfigAutoTab { get; set; } = true; public bool BackupSavestates { get; set; } = true; public bool SaveScreenshotWithStates { get; set; } = true; public int BigScreenshotSize { get; set; } = 128 * 1024; public bool NoLowResLargeScreenshotWithStates { get; set; } public int AutofireOn { get; set; } = 1; public int AutofireOff { get; set; } = 1; public bool AutofireLagFrames { get; set; } = true; public int SaveSlot { get; set; } // currently selected savestate slot public bool AutoLoadLastSaveSlot { get; set; } public bool SkipLagFrame { get; set; } public bool SuppressAskSave { get; set; } public bool AviCaptureOsd { get; set; } public bool ScreenshotCaptureOsd { get; set; } public bool FirstBoot { get; set; } = true; public bool UpdateAutoCheckEnabled { get; set; } public DateTime? UpdateLastCheckTimeUtc { get; set; } public string UpdateLatestVersion { get; set; } = ""; public string UpdateIgnoreVersion { get; set; } = ""; public bool SkipOutdatedOsCheck { get; set; } /// /// Makes a .bak file before any saveram-writing operation (could be extended to make timestamped backups) /// public bool BackupSaveram { get; set; } = true; /// /// Whether to make AutoSave files at periodic intervals /// public bool AutosaveSaveRAM { get; set; } /// /// Intervals at which to make AutoSave files /// public int FlushSaveRamFrames { get; set; } /// Don't rename this without changing BizHawk.Client.EmuHawk.Program.CurrentDomain_AssemblyResolve public ELuaEngine LuaEngine { get; set; } = ELuaEngine.LuaPlusLuaInterface; public bool TurboSeek { get; set; } public MovieEndAction MovieEndAction { get; set; } = MovieEndAction.Finish; public ClientProfile SelectedProfile { get; set; } = ClientProfile.Unknown; // N64 public bool N64UseCircularAnalogConstraint { get; set; } = true; // Run-Control settings public int FrameProgressDelayMs { get; set; } = 500; // how long until a frame advance hold turns into a frame progress? public int FrameSkip { get; set; } = 4; public int SpeedPercent { get; set; } = 100; public int SpeedPercentAlternate { get; set; } = 400; public bool ClockThrottle { get; set; }= true; public bool AutoMinimizeSkipping { get; set; } = true; public bool VSyncThrottle { get; set; } = false; public RewindConfig Rewind { get; set; } = new RewindConfig(); // Savestate settings public SaveStateTypeE SaveStateType { get; set; } = SaveStateTypeE.Binary; public const int DefaultSaveStateCompressionLevelNormal = 1; public int SaveStateCompressionLevelNormal { get; set; } = DefaultSaveStateCompressionLevelNormal; public const int DefaultSaveStateCompressionLevelRewind = 0; // this isn't actually used yet public int SaveStateCompressionLevelRewind { get; set; } = DefaultSaveStateCompressionLevelRewind; // this isn't actually used yet public int MovieCompressionLevel { get; set; } = 2; /// /// Use vsync when presenting all 3d accelerated windows. /// For the main window, if VSyncThrottle = false, this will try to use vsync without throttling to it /// public bool VSync { get; set; } /// /// Tries to use an alternate vsync mechanism, for video cards that just can't do it right /// public bool DispAlternateVsync { get; set; } // Display options public bool DisplayFps { get; set; } public bool DisplayFrameCounter { get; set; } public bool DisplayLagCounter { get; set; } public bool DisplayInput { get; set; } public bool DisplayRerecordCount { get; set; } public bool DisplayMessages { get; set; } = true; public bool DispFixAspectRatio { get; set; } = true; public bool DispFixScaleInteger { get; set; } public bool DispFullscreenHacks { get; set; } public bool DispAutoPrescale { get; set; } public int DispSpeedupFeatures { get; set; } = 2; public MessagePosition Fps { get; set; } = DefaultMessagePositions.Fps.Clone(); public MessagePosition FrameCounter { get; set; } = DefaultMessagePositions.FrameCounter.Clone(); public MessagePosition LagCounter { get; set; } = DefaultMessagePositions.LagCounter.Clone(); public MessagePosition InputDisplay { get; set; } = DefaultMessagePositions.InputDisplay.Clone(); public MessagePosition ReRecordCounter { get; set; } = DefaultMessagePositions.ReRecordCounter.Clone(); public MessagePosition MultitrackRecorder { get; set; } = DefaultMessagePositions.MultitrackRecorder.Clone(); public MessagePosition Messages { get; set; } = DefaultMessagePositions.Messages.Clone(); public MessagePosition Autohold { get; set; } = DefaultMessagePositions.Autohold.Clone(); public MessagePosition RamWatches { get; set; } = DefaultMessagePositions.RamWatches.Clone(); public int MessagesColor { get; set; } = DefaultMessagePositions.MessagesColor; public int AlertMessageColor { get; set; } = DefaultMessagePositions.AlertMessageColor; public int LastInputColor { get; set; } = DefaultMessagePositions.LastInputColor; public int MovieInput { get; set; } = DefaultMessagePositions.MovieInput; public int DispPrescale { get; set; } = 1; private static bool DetectDirectX() { if (OSTailoredCode.IsUnixHost) return false; var p = OSTailoredCode.LinkedLibManager.LoadOrNull("d3dx9_43.dll"); if (p == null) return false; OSTailoredCode.LinkedLibManager.FreeByPtr(p.Value); return true; } /// warning: we don't even want to deal with changing this at runtime. but we want it changed here for config purposes. so don't check this variable. check in GlobalWin or something like that. public EDispMethod DispMethod { get; set; } = DetectDirectX() ? EDispMethod.SlimDX9 : EDispMethod.OpenGL; public int DispChromeFrameWindowed { get; set; } = 2; public bool DispChromeStatusBarWindowed { get; set; } = true; public bool DispChromeCaptionWindowed { get; set; } = true; public bool DispChromeMenuWindowed { get; set; } = true; public bool DispChromeStatusBarFullscreen { get; set; } public bool DispChromeMenuFullscreen { get; set; } public bool DispChromeFullscreenAutohideMouse { get; set; } = true; public bool DispChromeAllowDoubleClickFullscreen { get; set; } = true; public EDispManagerAR DispManagerAR { get; set; } = EDispManagerAR.System; // these are misnomers. they're actually a fixed size (fixme on major release) public int DispCustomUserARWidth { get; set; } = -1; public int DispCustomUserARHeight { get; set; } = -1; // these are more like the actual AR ratio (i.e. 4:3) (fixme on major release) public float DispCustomUserArx { get; set; } = -1; public float DispCustomUserAry { get; set; } = -1; //these default to 0 because by default we crop nothing public int DispCropLeft { get; set; } = 0; public int DispCropTop { get; set; } = 0; public int DispCropRight { get; set; } = 0; public int DispCropBottom { get; set; } = 0; // Sound options public ESoundOutputMethod SoundOutputMethod { get; set; } = DetectDirectX() ? ESoundOutputMethod.DirectSound : ESoundOutputMethod.OpenAL; public bool SoundEnabled { get; set; } = true; public bool SoundEnabledNormal { get; set; } = true; public bool SoundEnabledRWFF { get; set; } = true; public bool MuteFrameAdvance { get; set; } = true; public int SoundVolume { get; set; } = 100; // Range 0-100 public int SoundVolumeRWFF { get; set; } = 50; // Range 0-100 public bool SoundThrottle { get; set; } public string SoundDevice { get; set; } = ""; public int SoundBufferSizeMs { get; set; } = 100; // Lua public RecentFiles RecentLua { get; set; } = new RecentFiles(8); public RecentFiles RecentLuaSession { get; set; } = new RecentFiles(8); public bool DisableLuaScriptsOnLoad { get; set; } public bool RunLuaDuringTurbo { get; set; } = true; // Watch Settings public RecentFiles RecentWatches { get; set; } = new RecentFiles(8); public PreviousType RamWatchDefinePrevious { get; set; } = PreviousType.LastFrame; public bool DisplayRamWatch { get; set; } // Video dumping settings public string VideoWriter { get; set; } = ""; public int JmdCompression { get; set; } = 3; public int JmdThreads { get; set; } = 3; public string FFmpegFormat { get; set; } = ""; public string FFmpegCustomCommand { get; set; } = "-c:a foo -c:v bar -f baz"; public string AviCodecToken { get; set; } = ""; public int GifWriterFrameskip { get; set; } = 3; public int GifWriterDelay { get; set; } = -1; public bool VideoWriterAudioSync { get; set; } = true; // Emulation core settings public Dictionary CoreSettings { get; set; } = new Dictionary(); public Dictionary CoreSyncSettings { get; set; } = new Dictionary(); public Dictionary CommonToolSettings { get; set; } = new Dictionary(); public Dictionary> CustomToolSettings { get; set; } = new Dictionary>(); // Cheats public bool DisableCheatsOnLoad { get; set; } public bool LoadCheatFileByGame { get; set; } = true; public bool CheatsAutoSaveOnClose { get; set; } = true; public RecentFiles RecentCheats { get; set; } = new RecentFiles(8); // TAStudio public TasStateManagerSettings DefaultTasStateManagerSettings { get; set; } = new TasStateManagerSettings(); // Macro Tool public RecentFiles RecentMacros { get; set; } = new RecentFiles(8); // Movie Settings public RecentFiles RecentMovies { get; set; } = new RecentFiles(8); public string DefaultAuthor { get; set; } = "default user"; public bool UseDefaultAuthor { get; set; } = true; public bool DisplaySubtitles { get; set; } = true; public bool VBAStyleMovieLoadState { get; set; } public bool MoviePlaybackPokeMode { get; set; } // Play Movie Dialog public bool PlayMovieIncludeSubDir { get; set; } public bool PlayMovieMatchHash { get; set; } = true; // TI83 public bool Ti83AutoloadKeyPad { get; set; } = true; public BindingCollection HotkeyBindings { get; set; } = new BindingCollection(); // Analog Hotkey values public int AnalogLargeChange { get; set; } = 10; public int AnalogSmallChange { get; set; } = 1; // [ControllerType][ButtonName] => Physical Bind public Dictionary> AllTrollers { get; set; } = new Dictionary>(); public Dictionary> AllTrollersAutoFire { get; set; } = new Dictionary>(); public Dictionary> AllTrollersAnalog { get; set; } = new Dictionary>(); // Core Pick // as this setting spans multiple cores and doesn't actually affect the behavior of any core, // it hasn't been absorbed into the new system public bool GbAsSgb { get; set; } public bool UseSubNESHawk { get; set; } public bool UseSubGBHawk { get; set; } public bool NesInQuickNes { get; set; } = true; public bool SnesInSnes9x { get; set; } = true; public bool GbaUsemGba { get; set; } = true; public bool SgbUseBsnes { get; set; } public bool GbUseGbHawk { get; set; } public bool CoreForcingViaGameDb { get; set; } = true; public string LibretroCore { get; set; } // ReSharper disable once UnusedMember.Global public string LastWrittenFrom { get; set; } = VersionInfo.MainVersion; // ReSharper disable once UnusedMember.Global public string LastWrittenFromDetailed { get; set; } = VersionInfo.GetEmuVersion(); } }