-- Gives a cross hair UI for the stylus for DS games local upColor = 'white' local downColor = 'green' local dotColor = 'red' function Draw(x, y, maxX, maxY, isDown) color = upColor if isDown then color = downColor end gui.drawLine(0, y, maxX, y, color) gui.drawLine(x, 0, x, maxY, color) if isDown then gui.drawPixel(x, y, dotColor) end end while true do if emu.getsystemid() ~= "NDS" then console.log('This script is for Nintendo DS only') break end local btns = joypad.get() if movie.mode() == "PLAY" and emu.framecount() > 0 then btns = movie.getinput(emu.framecount() - 1) end local x = btns['TouchX'] local y = btns['TouchY'] local isDown = btns['Touch'] -- A bit of a hack to ensure it is not drawing while mouse moving -- on the top screen if y == 0 then x = 0 end pts = client.transformPoint(x, y) local tx = pts["x"]; local ty = pts["y"]; gui.DrawNew("native") Draw(tx, ty, 10000, 10000, isDown) emu.frameadvance() end