using System; using System.Collections.Generic; namespace BizHawk.Bizware.BizwareGL { public class RenderTarget : IDisposable { public RenderTarget(IGL owner, IntPtr handle, Texture2d tex) { Owner = owner; Id = handle; Texture2d = tex; } public IntPtr Id { get; private set; } public IGL Owner { get; private set; } public Texture2d Texture2d { get; private set; } public void Unbind() { Owner.BindRenderTarget(null); } public void Bind() { Owner.BindRenderTarget(this); } public void Dispose() { Owner.FreeRenderTarget(this); } } }