using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BizHawk.Emulation.Consoles.Nintendo { class Mapper164 : NES.NESBoardBase { //Mapper 164 //Final Fantasy V (Unl) int prg; public override bool Configure(NES.EDetectionOrigin origin) { switch (Cart.board_type) { case "Mapper164": break; default: return false; } SetMirrorType(Cart.pad_h, Cart.pad_v); prg = 0xFF; return true; } public override void WriteEXP(int addr, byte value) { addr &= 0xF300; if (addr == 0x5000) prg = value; } public override void WritePRG(int addr, byte value) { addr &= 0xF300; if (addr == 0xD000) prg = value; } public override byte ReadPPU(int addr) { return VROM[addr + (prg * 0x8000)]; } } }