using BizHawk.Common.NumberExtensions; using BizHawk.Emulation.Common; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using BizHawk.Emulation.Cores.Nintendo.GBHawk; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink { public partial class GBHawkLink : IEmulator, IVideoProvider, ISoundProvider { public IEmulatorServiceProvider ServiceProvider { get; } public ControllerDefinition ControllerDefinition => _controllerDeck.Definition; public void FrameAdvance(IController controller, bool render, bool rendersound) { //Console.WriteLine("-----------------------FRAME-----------------------"); //Update the color palette if a setting changed if (linkSettings.Palette_L == GBHawk.GBHawk.GBSettings.PaletteType.BW) { L.color_palette[0] = color_palette_BW[0]; L.color_palette[1] = color_palette_BW[1]; L.color_palette[2] = color_palette_BW[2]; L.color_palette[3] = color_palette_BW[3]; } else { L.color_palette[0] = color_palette_Gr[0]; L.color_palette[1] = color_palette_Gr[1]; L.color_palette[2] = color_palette_Gr[2]; L.color_palette[3] = color_palette_Gr[3]; } if (linkSettings.Palette_R == GBHawk.GBHawk.GBSettings.PaletteType.BW) { R.color_palette[0] = color_palette_BW[0]; R.color_palette[1] = color_palette_BW[1]; R.color_palette[2] = color_palette_BW[2]; R.color_palette[3] = color_palette_BW[3]; } else { R.color_palette[0] = color_palette_Gr[0]; R.color_palette[1] = color_palette_Gr[1]; R.color_palette[2] = color_palette_Gr[2]; R.color_palette[3] = color_palette_Gr[3]; } if (_tracer.Enabled) { L.cpu.TraceCallback = s => _tracer.Put(s); } else { L.cpu.TraceCallback = null; } _frame++; if (controller.IsPressed("Power")) { HardReset(); } bool cablediscosignalNew = controller.IsPressed("Toggle Cable"); if (cablediscosignalNew && !_cablediscosignal) { _cableconnected ^= true; Console.WriteLine("Cable connect status to {0}", _cableconnected); LinkConnected = _cableconnected; } _cablediscosignal = cablediscosignalNew; _islag = true; GetControllerState(controller); do_frame(); _islag = L._islag; if (_islag) { _lagcount++; } } public void do_frame() { L.do_controller_check(); R.do_controller_check(); // advance one full frame for (int i = 0; i < 70224; i++) { L.do_single_step(); R.do_single_step(); // the signal to shift out a bit is when serial_clock = 1 if ((L.serialport.serial_clock == 1) || (L.serialport.serial_clock == 2)) { if (LinkConnected) { L.serialport.send_external_bit((byte)(L.serialport.serial_data & 0x80)); if ((R.serialport.clk_rate == -1) && R.serialport.serial_start) { R.serialport.serial_clock = L.serialport.serial_clock; R.serialport.send_external_bit((byte)(R.serialport.serial_data & 0x80)); R.serialport.coming_in = L.serialport.going_out; } L.serialport.coming_in = R.serialport.going_out; } } else if ((R.serialport.serial_clock == 1) || (R.serialport.serial_clock == 2)) { if (LinkConnected) { R.serialport.send_external_bit((byte)(R.serialport.serial_data & 0x80)); if ((L.serialport.clk_rate == -1) && L.serialport.serial_start) { L.serialport.serial_clock = R.serialport.serial_clock; L.serialport.send_external_bit((byte)(L.serialport.serial_data & 0x80)); L.serialport.coming_in = R.serialport.going_out; } R.serialport.coming_in = L.serialport.going_out; } } // if we hit a frame boundary, update video if (L.vblank_rise) { buff_L = L.GetVideoBuffer(); L.vblank_rise = false; } if (R.vblank_rise) { buff_R = R.GetVideoBuffer(); R.vblank_rise = false; } } } public void GetControllerState(IController controller) { InputCallbacks.Call(); L.controller_state = _controllerDeck.ReadPort1(controller); R.controller_state = _controllerDeck.ReadPort2(controller); } public int Frame => _frame; public string SystemId => "DGB"; public bool DeterministicEmulation { get; set; } public void ResetCounters() { _frame = 0; _lagcount = 0; _islag = false; } public CoreComm CoreComm { get; } public void Dispose() { L.Dispose(); R.Dispose(); } #region Video provider public int _frameHz = 60; public int[] _vidbuffer = new int[160 * 2 * 144]; public int[] buff_L = new int[160 * 144]; public int[] buff_R = new int[160 * 144]; public int[] GetVideoBuffer() { // combine the 2 video buffers from the instances for (int i = 0; i < 144; i++) { for (int j = 0; j < 160; j++) { _vidbuffer[i * 320 + j] = buff_L[i * 160 + j]; _vidbuffer[i * 320 + j + 160] = buff_R[i * 160 + j]; } } return _vidbuffer; } public int VirtualWidth => 160 * 2; public int VirtualHeight => 144; public int BufferWidth => 160 * 2; public int BufferHeight => 144; public int BackgroundColor => unchecked((int)0xFF000000); public int VsyncNumerator => _frameHz; public int VsyncDenominator => 1; public static readonly uint[] color_palette_BW = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 }; public static readonly uint[] color_palette_Gr = { 0xFFA4C505, 0xFF88A905, 0xFF1D551D, 0xFF052505 }; public uint[] color_palette = new uint[4]; #endregion #region audio public bool CanProvideAsync => false; public void SetSyncMode(SyncSoundMode mode) { if (mode != SyncSoundMode.Sync) { throw new InvalidOperationException("Only Sync mode is supported_"); } } public SyncSoundMode SyncMode => SyncSoundMode.Sync; public void GetSamplesSync(out short[] samples, out int nsamp) { short[] temp_samp_L; short[] temp_samp_R; int nsamp_L; int nsamp_R; L.audio.GetSamplesSync(out temp_samp_L, out nsamp_L); R.audio.GetSamplesSync(out temp_samp_R, out nsamp_R); if (linkSettings.AudioSet == GBLinkSettings.AudioSrc.Left) { samples = temp_samp_L; nsamp = nsamp_L; } else if (linkSettings.AudioSet == GBLinkSettings.AudioSrc.Right) { samples = temp_samp_R; nsamp = nsamp_R; } else { samples = new short[0]; nsamp = 0; } } public void GetSamplesAsync(short[] samples) { throw new NotSupportedException("Async is not available"); } public void DiscardSamples() { L.audio.DiscardSamples(); R.audio.DiscardSamples(); } private void GetSamples(short[] samples) { } public void DisposeSound() { L.audio.DisposeSound(); R.audio.DisposeSound(); } #endregion } }