using System; using System.IO; using System.Diagnostics; namespace BizHawk.Emulation.Consoles.Nintendo { class Sunsoft3 : NES.NESBoardBase { int chr; int prg_bank_mask_16k; byte prg_bank_16k; ByteBuffer prg_banks_16k = new ByteBuffer(2); //TODO: savestate & dispose public override bool Configure(NES.EDetectionOrigin origin) { switch (Cart.board_type) { case "SUNSOFT-3": break; default: return false; } SetMirrorType(Cart.pad_h, Cart.pad_v); prg_bank_mask_16k = (Cart.prg_size / 16) - 1; prg_banks_16k[1] = 0xFF; return true; } public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("chr", ref chr); } void SyncPRG() { prg_banks_16k[0] = prg_bank_16k; } public override void WritePRG(int addr, byte value) { prg_bank_16k = (byte)((value >> 4) & 7); SyncPRG(); if (value.Bit(3)) SetMirrorType(EMirrorType.OneScreenA); else SetMirrorType(EMirrorType.OneScreenB); chr = ((value & 0x07) + ((value >> 7) * 0x08)); } public override byte ReadPRG(int addr) { int bank_16k = addr >> 14; int ofs = addr & ((1 << 14) - 1); bank_16k = prg_banks_16k[bank_16k]; bank_16k &= prg_bank_mask_16k; addr = (bank_16k << 14) | ofs; return ROM[addr]; } public override byte ReadPPU(int addr) { if (addr < 0x2000) return VROM[(addr & 0x1FFF) + (chr * 0x2000)]; else return base.ReadPPU(addr); } } }