using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.Common
{
///
/// This is a property of , and defines the means by which a client
/// gets and sets memory callbacks in the core. A memory callback should fire any time memory is
/// read/written/executed by the core, and depends on the type specified by the callback
///
///
public interface IMemoryCallbackSystem : IEnumerable
{
/*
* DANGER:
* Many cores will blindly call CallReads(), CallWrites(), CallExecutes() on every rwx no matter what.
* These functions must return very quickly if the list is empty. Very very quickly.
*/
///
/// Gets a value indicating whether or not Execute callbacks are available for this this implementation
///
bool ExecuteCallbacksAvailable { get; }
///
/// Gets a value indicating whether or not there are currently any read hooks
///
bool HasReads { get; }
///
/// Gets a value indicating whether or not there are currently any write hooks
///
bool HasWrites { get; }
///
/// Gets a value indicating whether or not there are currently any execute hooks
///
bool HasExecutes { get; }
///
/// Adds a callback for the given type to the given address
/// If no address is specified the callback will be hooked to all addresses
/// Note: an execute callback can not be added without an address, else an InvalidOperationException will occur
///
void Add(IMemoryCallback callback);
///
/// Executes all Read callbacks for the given address
///
void CallReads(uint addr);
///
/// Executes all Write callbacks for the given address
///
void CallWrites(uint addr);
///
/// Executes all Execute callbacks for the given address
///
void CallExecutes(uint addr);
///
/// Removes the given callback from the list
///
void Remove(Action action);
///
/// Removes the given callbacks from the list
///
void RemoveAll(IEnumerable actions);
///
/// Removes all read,write, and execute callbacks
///
void Clear();
}
///
/// This service defines a memory callback used by an IMemoryCallbackSystem implementation
///
///
public interface IMemoryCallback
{
MemoryCallbackType Type { get; }
string Name { get; }
Action Callback { get; }
uint? Address { get; }
uint? AddressMask { get; }
}
public enum MemoryCallbackType
{
Read, Write, Execute
}
}