using BizHawk.Common; using System; namespace BizHawk.Emulation.Cores.Nintendo.GBHawk { public class MapperBase { public GBHawk Core { get; set; } public virtual byte ReadMemory(ushort addr) { return 0; } public virtual byte PeekMemory(ushort addr) { return 0; } public virtual void WriteMemory(ushort addr, byte value) { } public virtual void PokeMemory(ushort addr, byte value) { } public virtual void SyncState(Serializer ser) { } public virtual void Dispose() { } public virtual void Initialize() { } public virtual void Mapper_Tick() { } public virtual void RTC_Get(byte value, int index) { } } }