using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using BizHawk.Client.Common; using BizHawk.Emulation.Common; using BizHawk.Client.Common.InputAdapterExtensions; namespace BizHawk.Client.EmuHawk { public class MovieZone { public string Name; public int Start; public int Length; private string _inputKey; public string InputKey { get { return _inputKey; } set { _inputKey = value; ReSetLog(); } } private string[] _log; public bool Replace = true; public bool Overlay = false; private Bk2ControllerAdapter controller; private Bk2ControllerAdapter targetController; public MovieZone() { } public MovieZone(IMovie movie, int start, int length, string key = "") { Bk2LogEntryGenerator lg = Global.MovieSession.LogGeneratorInstance() as Bk2LogEntryGenerator; lg.SetSource(Global.MovieSession.MovieControllerAdapter); targetController = new Bk2ControllerAdapter(); targetController.Type = Global.Emulator.ControllerDefinition; targetController.LatchFromSource(targetController); // Reference and create all buttons if (key == "") key = lg.GenerateLogKey(); key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); _inputKey = key; Length = length; _log = new string[length]; // Get a IController that only contains buttons in key. string[] keys = key.Split('|'); ControllerDefinition d = new ControllerDefinition(); for (int i = 0; i < keys.Length; i++) { if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i])) d.BoolButtons.Add(keys[i]); else d.FloatControls.Add(keys[i]); } controller = new Bk2ControllerAdapter() { Type = d }; Bk2LogEntryGenerator logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(controller); logGenerator.GenerateLogEntry(); // Reference and create all buttons. string movieKey = logGenerator.GenerateLogKey().Replace("LogKey:", "").Replace("#", ""); movieKey = movieKey.Substring(0, movieKey.Length - 1); if (key == movieKey) { for (int i = 0; i < length; i++) _log[i] = movie.GetInputLogEntry(i + start); } else { for (int i = 0; i < length; i++) { controller.LatchFromSource(movie.GetInputState(i + start)); _log[i] = logGenerator.GenerateLogEntry(); } } } private void ReSetLog() { // Get a IController that only contains buttons in key. string[] keys = _inputKey.Split('|'); ControllerDefinition d = new ControllerDefinition(); for (int i = 0; i < keys.Length; i++) { if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i])) d.BoolButtons.Add(keys[i]); else d.FloatControls.Add(keys[i]); } Bk2ControllerAdapter newController = new Bk2ControllerAdapter() { Type = d }; Bk2LogEntryGenerator logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(newController); logGenerator.GenerateLogEntry(); // Reference and create all buttons. // Reset all buttons in targetController (it may still have buttons that aren't being set here set true) Bk2LogEntryGenerator tC = new Bk2LogEntryGenerator(""); tC.SetSource(targetController); targetController.SetControllersAsMnemonic(tC.EmptyEntry); for (int i = 0; i < Length; i++) { controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(targetController, controller); newController.LatchFromSource(targetController); _log[i] = logGenerator.GenerateLogEntry(); } controller = newController; } public void PlaceZone(IMovie movie) { if (movie is TasMovie) (movie as TasMovie).ChangeLog.BeginNewBatch("Place Macro at " + Start); if (Start > movie.InputLogLength) { // Cannot place a frame here. Find a nice way around this. return; } if (!Replace && movie is TasMovie) { // Can't be done with a regular movie. (movie as TasMovie).InsertEmptyFrame(Start, Length); } if (Overlay) { for (int i = 0; i < Length; i++) { // Overlay the frames. controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(targetController, controller); ORLatchFromSource(targetController, movie.GetInputState(i + Start)); movie.PokeFrame(i + Start, targetController); } } else { for (int i = 0; i < Length; i++) { // Copy over the frame. controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(targetController, controller); movie.PokeFrame(i + Start, targetController); } } if (movie is TasMovie) // Assume TAStudio is open? { (movie as TasMovie).ChangeLog.EndBatch(); if (Global.Emulator.Frame > Start) { // TODO: Go to start of macro? Ask TAStudio to do that? // TasMovie.InvalidateAfter(Start) [this is private] // Load last state, Emulate to Start // Or do this, if TAStudio has to be open. if (GlobalWin.Tools.IsLoaded()) (GlobalWin.Tools.Get() as TAStudio).GoToFrame(Start); GlobalWin.Tools.UpdateBefore(); GlobalWin.Tools.UpdateAfter(); } else if (GlobalWin.Tools.IsLoaded()) { GlobalWin.Tools.Get().UpdateValues(); } } if (movie.InputLogLength >= Global.Emulator.Frame) { movie.SwitchToPlay(); Global.Config.MovieEndAction = MovieEndAction.Record; } } public void Save(string fileName) { // Save the controller definition/LogKey // Save the controller name and player count. (Only for the user.) // Save whether or not the macro should use overlay input, and/or replace string[] header = new string[4]; header[0] = InputKey; header[1] = Global.Emulator.ControllerDefinition.Name; header[2] = Global.Emulator.ControllerDefinition.PlayerCount.ToString(); header[3] = Overlay.ToString() + "," + Replace.ToString(); File.WriteAllLines(fileName, header); File.AppendAllLines(fileName, _log); } public MovieZone(string fileName) { if (!File.Exists(fileName)) return; string[] readText = File.ReadAllLines(fileName); // If the LogKey contains buttons/controls not accepted by the emulator, // tell the user and display the macro's controller name and player count _inputKey = readText[0]; Bk2LogEntryGenerator lg = Global.MovieSession.LogGeneratorInstance() as Bk2LogEntryGenerator; lg.SetSource(Global.MovieSession.MovieControllerAdapter); string key = lg.GenerateLogKey(); key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); string[] emuKeys = key.Split('|'); string[] macroKeys = _inputKey.Split('|'); for (int i = 0; i < macroKeys.Length; i++) { if (!emuKeys.Contains(macroKeys[i])) { System.Windows.Forms.MessageBox.Show("The selected macro is not compatible with the current emulator core." + "\nMacro controller: " + readText[1] + "\nMacro player count: " + readText[2], "Error"); return; } } // Settings string[] settings = readText[3].Split(','); Overlay = Convert.ToBoolean(settings[0]); Replace = Convert.ToBoolean(settings[1]); _log = new string[readText.Length - 4]; readText.ToList().CopyTo(4, _log, 0, _log.Length); Length = _log.Length; Start = 0; Name = Path.GetFileNameWithoutExtension(fileName); // Adapters targetController = new Bk2ControllerAdapter(); targetController.Type = Global.Emulator.ControllerDefinition; targetController.LatchFromSource(targetController); // Reference and create all buttons string[] keys = _inputKey.Split('|'); ControllerDefinition d = new ControllerDefinition(); for (int i = 0; i < keys.Length; i++) { if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i])) d.BoolButtons.Add(keys[i]); else d.FloatControls.Add(keys[i]); } controller = new Bk2ControllerAdapter() { Type = d }; } #region "Custom Latch" public void LatchFromSourceButtons(Bk2ControllerAdapter latching, IController source) { foreach (string button in source.Type.BoolButtons) { latching[button] = source.IsPressed(button); } foreach (string name in source.Type.FloatControls) { latching.SetFloat(name, source.GetFloat(name)); } } private void ORLatchFromSource(Bk2ControllerAdapter latching, IController source) { foreach (string button in latching.Type.BoolButtons) { latching[button] |= source.IsPressed(button); } foreach (string name in latching.Type.FloatControls) { float sFloat = source.GetFloat(name); int indexRange = source.Type.FloatControls.IndexOf(name); if (sFloat == source.Type.FloatRanges[indexRange].Mid) latching.SetFloat(name, sFloat); } } #endregion } }