using System; using BizHawk.Common.BufferExtensions; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Consoles.ChannelF { public partial class ChannelF : IInputPollable { public int LagCount { get { return _lagCount; } set { _lagCount = value; } } public bool IsLagFrame { get { return _isLag; } set { _isLag = value; } } public IInputCallbackSystem InputCallbacks { get; } private int _lagCount = 0; private bool _isLag = false; } }