using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.NES { public partial class NES : IInputPollable { public int LagCount { get { return _lagcount; } set { _lagcount = value; } } public bool IsLagFrame { get { return islag; } set { islag = value; } } public IInputCallbackSystem InputCallbacks { get { return _inputCallbacks; } } private int _lagcount; private bool lagged = true; private bool islag = false; private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem(); } }