using System; using System.IO; using System.Linq; using System.Collections.Generic; using BizHawk.Common.ReflectionExtensions; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Nintendo.Gameboy; using BizHawk.Emulation.Common.IEmulatorExtensions; namespace BizHawk.Client.Common.MovieConversionExtensions { public static class MovieConversionExtensions { public static TasMovie ToTasMovie(this IMovie old, bool copy = false) { string newFilename = old.Filename + "." + TasMovie.Extension; if (File.Exists(newFilename)) { int fileNum = 1; bool fileConflict = true; while (fileConflict) { if (File.Exists(newFilename)) { newFilename = old.Filename + " (" + fileNum + ")" + "." + TasMovie.Extension; fileNum++; } else { fileConflict = false; } } } var tas = new TasMovie(newFilename, old.StartsFromSavestate); tas.TasStateManager.MountWriteAccess(); for (var i = 0; i < old.InputLogLength; i++) { var input = old.GetInputState(i); tas.AppendFrame(input); } if (!copy) { old.Truncate(0); // Trying to minimize ram usage } tas.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { tas.HeaderEntries[kvp.Key] = kvp.Value; } tas.SyncSettingsJson = old.SyncSettingsJson; tas.Comments.Clear(); foreach (var comment in old.Comments) { tas.Comments.Add(comment); } tas.Subtitles.Clear(); foreach (var sub in old.Subtitles) { tas.Subtitles.Add(sub); } tas.TextSavestate = old.TextSavestate; tas.BinarySavestate = old.BinarySavestate; tas.SaveRam = old.SaveRam; return tas; } public static Bk2Movie ToBk2(this IMovie old, bool copy = false) { var newFilename = old.Filename + "." + Bk2Movie.Extension; var bk2 = new Bk2Movie(newFilename); for (var i = 0; i < old.InputLogLength; i++) { var input = old.GetInputState(i); bk2.AppendFrame(input); } if (!copy) { old.Truncate(0); // Trying to minimize ram usage } bk2.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { bk2.HeaderEntries[kvp.Key] = kvp.Value; } bk2.SyncSettingsJson = old.SyncSettingsJson; bk2.Comments.Clear(); foreach (var comment in old.Comments) { bk2.Comments.Add(comment); } bk2.Subtitles.Clear(); foreach (var sub in old.Subtitles) { bk2.Subtitles.Add(sub); } bk2.TextSavestate = old.TextSavestate; bk2.BinarySavestate = old.BinarySavestate; bk2.SaveRam = old.SaveRam; bk2.Save(); return bk2; } public static TasMovie ConvertToSavestateAnchoredMovie(this TasMovie old, int frame, byte[] savestate) { string newFilename = old.Filename + "." + TasMovie.Extension; if (File.Exists(newFilename)) { int fileNum = 1; bool fileConflict = true; while (fileConflict) { if (File.Exists(newFilename)) { newFilename = old.Filename + " (" + fileNum + ")" + "." + TasMovie.Extension; fileNum++; } else { fileConflict = false; } } } TasMovie tas = new TasMovie(newFilename, true); tas.BinarySavestate = savestate; tas.ClearLagLog(); List entries = old.GetLogEntries(); tas.CopyLog(entries.Skip(frame)); tas.CopyVerificationLog(old.VerificationLog); tas.CopyVerificationLog(entries.Take(frame)); // States can't be easily moved over, because they contain the frame number. // TODO? I'm not sure how this would be done. tas.TasStateManager.MountWriteAccess(); old.TasStateManager.Clear(); // Lag Log tas.TasLagLog.FromLagLog(old.TasLagLog); tas.TasLagLog.StartFromFrame(frame); tas.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { tas.HeaderEntries[kvp.Key] = kvp.Value; } tas.StartsFromSavestate = true; tas.SyncSettingsJson = old.SyncSettingsJson; tas.Comments.Clear(); foreach (string comment in old.Comments) { tas.Comments.Add(comment); } tas.Subtitles.Clear(); foreach (Subtitle sub in old.Subtitles) { tas.Subtitles.Add(sub); } foreach (TasMovieMarker marker in old.Markers) { if (marker.Frame > frame) tas.Markers.Add(new TasMovieMarker(marker.Frame - frame, marker.Message)); } tas.TasStateManager.Settings = old.TasStateManager.Settings; tas.Save(); return tas; } public static TasMovie ConvertToSaveRamAnchoredMovie(this TasMovie old, byte[] saveRam) { string newFilename = old.Filename + "." + TasMovie.Extension; if (File.Exists(newFilename)) { int fileNum = 1; bool fileConflict = true; while (fileConflict) { if (File.Exists(newFilename)) { newFilename = old.Filename + " (" + fileNum + ")" + "." + TasMovie.Extension; fileNum++; } else { fileConflict = false; } } } TasMovie tas = new TasMovie(newFilename, true); tas.SaveRam = saveRam; tas.TasStateManager.Clear(); tas.ClearLagLog(); List entries = old.GetLogEntries(); tas.CopyVerificationLog(old.VerificationLog); tas.CopyVerificationLog(entries); tas.HeaderEntries.Clear(); foreach (var kvp in old.HeaderEntries) { tas.HeaderEntries[kvp.Key] = kvp.Value; } tas.StartsFromSaveRam = true; tas.StartsFromSavestate = false; tas.SyncSettingsJson = old.SyncSettingsJson; tas.Comments.Clear(); foreach (string comment in old.Comments) { tas.Comments.Add(comment); } tas.Subtitles.Clear(); foreach (Subtitle sub in old.Subtitles) { tas.Subtitles.Add(sub); } tas.TasStateManager.Settings = old.TasStateManager.Settings; tas.Save(); return tas; } // TODO: This doesn't really belong here, but not sure where to put it public static void PopulateWithDefaultHeaderValues(this IMovie movie, string author = null) { movie.Author = author ?? Global.Config.DefaultAuthor; movie.EmulatorVersion = VersionInfo.GetEmuVersion(); movie.SystemID = Global.Emulator.SystemId; var settable = new SettingsAdapter(Global.Emulator); if (settable.HasSyncSettings) { movie.SyncSettingsJson = ConfigService.SaveWithType(settable.GetSyncSettings()); } if (Global.Game != null) { movie.GameName = PathManager.FilesystemSafeName(Global.Game); movie.Hash = Global.Game.Hash; if (Global.Game.FirmwareHash != null) { movie.FirmwareHash = Global.Game.FirmwareHash; } } else { movie.GameName = "NULL"; } if (Global.Emulator.BoardName != null) { movie.BoardName = Global.Emulator.BoardName; } if (Global.Emulator.HasRegions()) { var region = Global.Emulator.AsRegionable().Region; if (region == DisplayType.PAL) { movie.HeaderEntries.Add(HeaderKeys.PAL, "1"); } } if (Global.FirmwareManager.RecentlyServed.Any()) { foreach (var firmware in Global.FirmwareManager.RecentlyServed) { var key = firmware.SystemId + "_Firmware_" + firmware.FirmwareId; if (!movie.HeaderEntries.ContainsKey(key)) { movie.HeaderEntries.Add(key, firmware.Hash); } } } if (Global.Emulator is Gameboy && (Global.Emulator as Gameboy).IsCGBMode()) { movie.HeaderEntries.Add("IsCGBMode", "1"); } movie.Core = ((CoreAttributes)Attribute .GetCustomAttribute(Global.Emulator.GetType(), typeof(CoreAttributes))) .CoreName; } } }