using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* F6 (Atari style 16K) ----- This is a fairly standard 16K bankswitching method. It works like F8, except there's four 4K banks of ROM, selected by accessing 1FF6 through 1FF9. These sequentially select one of the 4 banks. i.e. 1FF6 selects bank 0, 1FF7 selects bank 1, etc. */ internal class mF6 : MapperBase { private int _toggle; public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("toggle", ref _toggle); } public override void HardReset() { _toggle = 0; base.HardReset(); } private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } return Core.Rom[(_toggle << 12) + (addr & 0xFFF)]; } public override byte ReadMemory(ushort addr) { return ReadMem(addr, false); } public override byte PeekMemory(ushort addr) { return ReadMem(addr, true); } private void WriteMem(ushort addr, byte value, bool poke) { if (!poke) { Address(addr); } if (addr < 0x1000) { base.WriteMemory(addr, value); } } public override void WriteMemory(ushort addr, byte value) { WriteMem(addr, value, poke: false); } public override void PokeMemory(ushort addr, byte value) { WriteMem(addr, value, poke: true); } private void Address(ushort addr) { if (addr == 0x1FF6) _toggle = 0; if (addr == 0x1FF7) _toggle = 1; if (addr == 0x1FF8) _toggle = 2; if (addr == 0x1FF9) _toggle = 3; } } }