#ifndef __MDFN_STREAM_H #define __MDFN_STREAM_H // TODO/WIP // TODO?: BufferedStream, no virtual functions, yes inline functions, constructor takes a Stream* argument. #include #include // For SEEK_* defines, which we will use in Stream out of FORCE OF HABIT. #include #include "octoshock.h" class Stream { public: Stream(); virtual ~Stream(); enum { ATTRIBUTE_READABLE = 1U << 0, ATTRIBUTE_WRITEABLE = 1U << 1, ATTRIBUTE_SEEKABLE = 1U << 2, ATTRIBUTE_SLOW_SEEK = 1U << 3, ATTRIBUTE_SLOW_SIZE = 1U << 4 }; virtual uint64 attributes(void) = 0; virtual uint8 *map(void) = 0; // Map the entirety of the stream data into the address space of the process, if possible, and return a pointer. // (the returned pointer must be cached, and returned on any subsequent calls to map() without an unmap() // in-between, to facilitate a sort of "feature-testing", to determine if an alternative like "MemoryStream" // should be used). // // If the mapping fails for whatever reason, return NULL rather than throwing an exception. // virtual void unmap(void) = 0; // Unmap the stream data from the address space. (Possibly invalidating the pointer returned from map()). // (must automatically be called, if necessary, from the destructor). // // If the data can't be "unmapped" as such because it was never mmap()'d or similar in the first place(such as with MemoryStream), // then this will be a nop. virtual uint64 read(void *data, uint64 count, bool error_on_eos = true) = 0; virtual void write(const void *data, uint64 count) = 0; virtual void seek(int64 offset, int whence = SEEK_SET) = 0; inline void rewind(void) { seek(0, SEEK_SET); } virtual int64 tell(void) = 0; virtual int64 size(void) = 0; virtual void close(void) = 0; // Flushes(in the case of writeable streams) and closes the stream. // Necessary since this operation can fail(running out of disk space, for instance), // and throw an exception in the destructor would be a Bad Idea(TM). // // Manually calling this function isn't strictly necessary, but recommended when the // stream is writeable; it will be called automatically from the destructor, with any // exceptions thrown caught and logged. // // Utility functions(TODO): // INLINE uint8 get_u8(void) { uint8 ret; read(&ret, sizeof(ret)); return ret; } INLINE void put_u8(uint8 c) { write(&c, sizeof(c)); } template INLINE T get_NE(void) { T ret; read(&ret, sizeof(ret)); return ret; } template INLINE void put_NE(T c) { write(&c, sizeof(c)); } template INLINE T get_RE(void) { uint8 tmp[sizeof(T)]; T ret = 0; read(tmp, sizeof(tmp)); for(unsigned i = 0; i < sizeof(T); i++) ret |= (T)tmp[i] << (i * 8); return ret; } template INLINE void put_RE(T c) { uint8 tmp[sizeof(T)]; for(unsigned i = 0; i < sizeof(T); i++) tmp[i] = ((uint8 *)&c)[sizeof(T) - 1 - i]; write(tmp, sizeof(tmp)); } template INLINE T get_LE(void) { #ifdef LSB_FIRST return get_NE(); #else return get_RE(); #endif } template INLINE void put_LE(T c) { #ifdef LSB_FIRST return put_NE(c); #else return put_RE(c); #endif } template INLINE T get_BE(void) { #ifndef LSB_FIRST return get_NE(); #else return get_RE(); #endif } template INLINE void put_BE(T c) { #ifndef LSB_FIRST return put_NE(c); #else return put_RE(c); #endif } // Reads a line into "str", overwriting its contents; returns the line-end char('\n' or '\r' or '\0'), or 256 on EOF and // data has been read into "str", and -1 on EOF when no data has been read into "str". // The line-end char won't be added to "str". // It's up to the caller to handle extraneous empty lines caused by DOS-format text lines(\r\n). // ("str" is passed by reference for the possibility of improved performance by reusing alloced memory for the std::string, though part // of it would be up to the STL implementation). // Implemented as virtual so that a higher-performance version can be implemented if possible(IE with MemoryStream) virtual int get_line(std::string &str); virtual void put_line(const std::string& str); virtual void print_format(const char *format, ...); #if 0 int scanf(const char *format, ...) MDFN_FORMATSTR(gnu_scanf, 2, 3); void put_string(const char *str); void put_string(const std::string &str); #endif }; // StreamFilter takes ownership of the Stream pointer passed, and will delete it in its destructor. class StreamFilter : public Stream { public: StreamFilter(); StreamFilter(Stream *target_arg); virtual ~StreamFilter(); virtual uint64 read(void *data, uint64 count, bool error_on_eos = true) = 0; virtual void write(const void *data, uint64 count) = 0; virtual void seek(int64 offset, int whence) = 0; virtual int64 tell(void) = 0; virtual int64 size(void) = 0; virtual void close(void) = 0; virtual Stream *steal(void); private: Stream *target_stream; }; #endif