#ifndef __VDC_H #define __VDC_H #define BMPW 340 #define BMPH 250 #define WNDW 320 #define WNDH 240 #define BOX_W MIN(512, SCREEN_W-16) #define BOX_H MIN(256, (SCREEN_H-64)&0xFFF0) #define BOX_L ((SCREEN_W - BOX_W) / 2) #define BOX_R ((SCREEN_W + BOX_W) / 2) #define BOX_T ((SCREEN_H - BOX_H) / 2) #define BOX_B ((SCREEN_H + BOX_H) / 2) extern Byte coltab[]; extern long clip_low; extern long clip_high; void init_display(void); void draw_display(void); void draw_region(void); void finish_display(); void clear_collision(void); void clearscr(void); void blit(uint32_t* dst); #endif