using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBA { public partial class MGBAHawk : IVideoProvider { public int[] GetVideoBuffer() { return _videobuff; } public int VirtualWidth => 240; public int VirtualHeight => 160; public int BufferWidth => 240; public int BufferHeight => 160; public int BackgroundColor => unchecked((int)0xff000000); public int VsyncNumerator => 262144; public int VsyncDenominator => 4389; private readonly int[] _videobuff = new int[240 * 160]; } }