using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.N64 { public partial class N64 : IInputPollable { public int Frame { get; private set; } public int LagCount { get; set; } public bool IsLagFrame { get { if (_settings.UseMupenStyleLag) { return !IsVIFrame; } return !_inputProvider.LastFrameInputPolled; } set { if (_settings.UseMupenStyleLag) { IsVIFrame = !value; } else { _inputProvider.LastFrameInputPolled = !value; } } } public bool IsVIFrame { get { return _videoProvider.IsVIFrame; } internal set { _videoProvider.IsVIFrame = value; } } // TODO: optimize managed to unmanaged using the ActiveChanged event public IInputCallbackSystem InputCallbacks { [FeatureNotImplemented] get; private set; } } }