using System; using System.Collections.Generic; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES { public partial class QuickNES : IDebuggable { public IDictionary GetCpuFlagsAndRegisters() { int[] regs = new int[6]; var ret = new Dictionary(); QN.qn_get_cpuregs(Context, regs); ret["A"] = (byte)regs[0]; ret["X"] = (byte)regs[1]; ret["Y"] = (byte)regs[2]; ret["SP"] = (ushort)regs[3]; ret["PC"] = (ushort)regs[4]; ret["P"] = (byte)regs[5]; return ret; } [FeatureNotImplemented] public void SetCpuRegister(string register, int value) { throw new NotImplementedException(); } public bool CanStep(StepType type) { return false; } [FeatureNotImplemented] public void Step(StepType type) { throw new NotImplementedException(); } public IMemoryCallbackSystem MemoryCallbacks { [FeatureNotImplemented] get { throw new NotImplementedException(); } } [FeatureNotImplemented] public long TotalExecutedCycles { get { throw new NotImplementedException(); } } } }