using System; using System.Collections.Generic; namespace BizHawk.Emulation.Sound { // We process TIMER writes immediately when writes come in. // All other writes are queued up with a timestamp, so that we // can sift through them when we're rendering audio for the frame. public partial class YM2612 { byte PartSelect; byte RegisterSelect; bool DacEnable; byte DacValue; Queue commands = new Queue(); public byte ReadStatus(int clock) { UpdateTimers(clock); byte retval = 0; if (TimerATripped) retval |= 1; if (TimerBTripped) retval |= 2; return retval; } public void Write(int addr, byte value, int clock) { UpdateTimers(clock); if (addr == 0) { PartSelect = 1; RegisterSelect = value; return; } else if (addr == 2) { PartSelect = 2; RegisterSelect = value; return; } if (PartSelect == 1) { if (RegisterSelect == 0x24) { WriteTimerA_MSB_24(value, clock); return; } if (RegisterSelect == 0x25) { WriteTimerA_LSB_25(value, clock); return; } if (RegisterSelect == 0x26) { WriteTimerB_26(value, clock); return; } if (RegisterSelect == 0x27) { WriteTimerControl_27(value, clock); } // don't return on this one; we process immediately AND enqueue command for port $27. } var cmd = new QueuedCommand { Part = PartSelect, Register = RegisterSelect, Data = value, Clock = clock-frameStartClock }; commands.Enqueue(cmd); } void WriteCommand(QueuedCommand cmd) { if (cmd.Part == 1) Part1_WriteRegister(cmd.Register, cmd.Data); else Part2_WriteRegister(cmd.Register, cmd.Data); } static void GetChanOpP1(byte value, out int channel, out int oper) { value &= 15; switch (value) { case 0: channel = 0; oper = 0; return; case 4: channel = 0; oper = 2; return; case 8: channel = 0; oper = 1; return; case 12: channel = 0; oper = 3; return; case 1: channel = 1; oper = 0; return; case 5: channel = 1; oper = 2; return; case 9: channel = 1; oper = 1; return; case 13: channel = 1; oper = 3; return; case 2: channel = 2; oper = 0; return; case 6: channel = 2; oper = 2; return; case 10: channel = 2; oper = 1; return; case 14: channel = 2; oper = 3; return; default: channel = -1; oper = -1; return; } } static void GetChanOpP2(byte value, out int channel, out int oper) { value &= 15; switch (value) { case 0: channel = 3; oper = 0; return; case 4: channel = 3; oper = 2; return; case 8: channel = 3; oper = 1; return; case 12: channel = 3; oper = 3; return; case 1: channel = 4; oper = 0; return; case 5: channel = 4; oper = 2; return; case 9: channel = 4; oper = 1; return; case 13: channel = 4; oper = 3; return; case 2: channel = 5; oper = 0; return; case 6: channel = 5; oper = 2; return; case 10: channel = 5; oper = 1; return; case 14: channel = 5; oper = 3; return; default: channel = -1; oper = -1; return; } } void Part1_WriteRegister(byte register, byte value) { switch (register) { //case 0x22: Console.WriteLine("LFO Control {0:X2}", value); break; case 0x24: break; // Timer A MSB, handled immediately case 0x25: break; // Timer A LSB, handled immediately case 0x26: break; // Timer B, handled immediately //case 0x27: Console.WriteLine("$27: Ch3 Mode / Timer Control {0:X2}", value); break; // determines if CH3 has 1 frequency or 4 frequencies. //case 0x28: Console.WriteLine("Operator Key On/Off Ctrl {0:X2}", value); break; case 0x2A: DacValue = value; break; case 0x2B: DacEnable = (value & 0x80) != 0; break; case 0x2C: throw new Exception("something wrote to ym2612 port $2C!"); //http://forums.sonicretro.org/index.php?showtopic=28589 default: int chan, oper; GetChanOpP1(register, out chan, out oper); if (chan < 0) break; // abort if invalid port number switch (register & 0xF0) { case 0x30: Channels[chan].Operators[oper].Write_MUL_DT1(value); break; case 0x40: Channels[chan].Operators[oper].Write_TL(value); break; case 0x50: Channels[chan].Operators[oper].Write_AR_KS(value); break; case 0x60: Channels[chan].Operators[oper].Write_DR_AM(value); break; case 0x70: Channels[chan].Operators[oper].Write_SR(value); break; case 0x80: Channels[chan].Operators[oper].Write_RR_SL(value); break; case 0x90: Channels[chan].Operators[oper].Write_SSGEG(value); break; case 0xA0: case 0xB0: WriteHighBlockP1(register, value); break; } break; // "In MAME OPN emulation code register pairs for multi-frequency mode are A6A2, ACA8, AEAA, ADA9". //D7 - operator, which frequency defined by A6A2 //D6 - .. ACA8 //D5 - .. AEAA //D4 - .. ADA9 //Where D7=op4, D6=op3, D5=op2, and D4=op1. That matches the YM2608 document. At least that's confirmed then. // PG4 has some info on frquency calculations } } void Part2_WriteRegister(byte register, byte value) { // NOTE. Only first bank has multi-frequency CSM/Special mode. This mode can't work on CH6. int chan, oper; GetChanOpP2(register, out chan, out oper); if (chan < 0) return; // abort if invalid port number switch (register & 0xF0) { case 0x30: Channels[chan].Operators[oper].Write_MUL_DT1(value); break; case 0x40: Channels[chan].Operators[oper].Write_TL(value); break; case 0x50: Channels[chan].Operators[oper].Write_AR_KS(value); break; case 0x60: Channels[chan].Operators[oper].Write_DR_AM(value); break; case 0x70: Channels[chan].Operators[oper].Write_SR(value); break; case 0x80: Channels[chan].Operators[oper].Write_RR_SL(value); break; case 0x90: Channels[chan].Operators[oper].Write_SSGEG(value); break; case 0xA0: case 0xB0: WriteHighBlockP2(register, value); break; } } void WriteHighBlockP1(byte register, byte value) { switch (register) { case 0xA0: Channels[0].WriteFrequencyLow(value); break; case 0xA1: Channels[1].WriteFrequencyLow(value); break; case 0xA2: Channels[2].WriteFrequencyLow(value); break; case 0xA4: Channels[0].WriteFrequencyHigh(value); break; case 0xA5: Channels[1].WriteFrequencyHigh(value); break; case 0xA6: Channels[2].WriteFrequencyHigh(value); break; case 0xB0: Channels[0].Write_Feedback_Algorithm(value); break; case 0xB1: Channels[1].Write_Feedback_Algorithm(value); break; case 0xB2: Channels[2].Write_Feedback_Algorithm(value); break; case 0xB4: Channels[0].Write_Stereo_LfoSensitivy(value); break; case 0xB5: Channels[1].Write_Stereo_LfoSensitivy(value); break; case 0xB6: Channels[2].Write_Stereo_LfoSensitivy(value); break; } } void WriteHighBlockP2(byte register, byte value) { switch (register) { case 0xA0: Channels[3].WriteFrequencyLow(value); break; case 0xA1: Channels[4].WriteFrequencyLow(value); break; case 0xA2: Channels[5].WriteFrequencyLow(value); break; case 0xA4: Channels[3].WriteFrequencyHigh(value); break; case 0xA5: Channels[4].WriteFrequencyHigh(value); break; case 0xA6: Channels[5].WriteFrequencyHigh(value); break; case 0xB0: Channels[3].Write_Feedback_Algorithm(value); break; case 0xB1: Channels[4].Write_Feedback_Algorithm(value); break; case 0xB2: Channels[5].Write_Feedback_Algorithm(value); break; case 0xB4: Channels[3].Write_Stereo_LfoSensitivy(value); break; case 0xB5: Channels[4].Write_Stereo_LfoSensitivy(value); break; case 0xB6: Channels[5].Write_Stereo_LfoSensitivy(value); break; } } public class QueuedCommand { public byte Part; public byte Register; public byte Data; public int Clock; } } }