//http://nesdev.parodius.com/bbs/viewtopic.php?p=4571&sid=db4c7e35316cc5d734606dd02f11dccb using System; using System.Globalization; using System.IO; using System.Collections.Generic; using BizHawk.Emulation.CPUs.M6502; namespace BizHawk.Emulation.Consoles.Nintendo { partial class NES { partial class PPU { //when the ppu issues a write it goes through here and into the game board void ppubus_write(int addr, byte value) { nes.board.WritePPU(addr, value); } //when the ppu issues a read it goes through here and into the game board byte ppubus_read(int addr) { return nes.board.ReadPPU(addr); } //boards may not respond to a read, in which case this will get called. please apply mirroring logic beforehand public byte ppu_defaultRead(int addr) { addr &= 0x7FF; return NTARAM[addr]; } //boards may not respond to a write, in which case this will get called. please apply mirroring logic beforehand public void ppu_defaultWrite(int addr, byte value) { addr &= 0x7FF; NTARAM[addr] = value; } enum PPUPHASE { VBL, BG, OBJ }; PPUPHASE ppuphase; NES nes; public PPU(NES nes) { this.nes = nes; Reset(); } int ppudead; //measured in frames bool idleSynch; public void Reset() { regs_reset(); ppudead = 2; idleSynch = true; } void TriggerNMI() { nes.cpu.NMI = true; } void runppu(int x) { //pputime+=x; //if(cputodo<200) return; //DON'T LIKE THIS.... ppur.status.cycle = (ppur.status.cycle + x) % ppur.status.end_cycle; nes.RunCpu(x); //pputime -= cputodo<<2; } //hack bool PAL = false; bool SPRITELIMIT = true; const int MAXSPRITES = 8; } } }