using BizHawk.Client.Common; using BizHawk.Bizware.BizwareGL; using SlimDX.DirectSound; namespace BizHawk.Client.MultiHawk { public static class GlobalWin { public static Mainform MainForm; //public static ToolManager Tools; public static IGL GL; public static Bizware.BizwareGL.Drivers.OpenTK.IGL_TK IGL_GL; public static BizHawk.Client.EmuHawk.GLManager.ContextRef CR_GL; //public static Sound Sound; //public static PresentationPanel PresentationPanel; //public static OSDManager OSD = new OSDManager(); //public static DisplayManager DisplayManager; public static BizHawk.Client.EmuHawk.GLManager GLManager; //input state which has been destined for game controller inputs are coalesced here //public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer(); //input state which has been destined for client hotkey consumption are colesced here public static InputCoalescer HotkeyCoalescer = new InputCoalescer(); } }